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J3D debug work (#2949)
* J3D debug work * Clean up JSystem GXColor ctors, remove a couple fakematches * Update symbols.txt * Fix res include syntax * Remove fakematch that isn't necessary anymore * Fix some Shield regressions
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@@ -3528,3 +3528,23 @@ OSThread* mDoExt_GetCurrentRunningThread() {
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return thread;
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}
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// TODO: hack to get these inlines to appear for debug
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static void dummy() {
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{ J3DZMode temp; temp = temp; J3DZMode temp2(temp); }
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{ J3DBlend temp; temp = temp; J3DBlend temp2(temp); }
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{ J3DAlphaComp temp; temp = temp; J3DAlphaComp temp2(temp); }
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{ J3DIndTexCoordScale temp; temp = temp; J3DIndTexCoordScale temp2(temp); }
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{ J3DIndTexMtx temp; temp = temp; J3DIndTexMtx temp2(temp); }
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{ J3DIndTevStage temp; temp = temp; J3DIndTevStage temp2(temp); }
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{ J3DTevStage temp; temp = temp; J3DTevStage temp2(temp); }
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{ J3DTevSwapModeTable temp; temp = temp; J3DTevSwapModeTable temp2(temp); }
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{ J3DTevOrder temp; temp = temp; J3DTevOrder temp2(temp); }
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{ J3DGXColorS10 temp; temp = temp; J3DGXColorS10 temp2(temp); }
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{ J3DTexCoord temp; temp = temp; J3DTexCoord temp2(temp); }
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{ J3DColorChan temp; temp = temp; J3DColorChan temp2(temp); }
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{ J3DGXColor temp; temp = temp; J3DGXColor temp2(temp); }
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{ J3DIndTexOrderInfo temp; temp = temp; J3DIndTexOrderInfo temp2(temp); }
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{ J3DFog temp; temp = temp; J3DFog temp2(temp); }
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{ J3DTexMtx temp; temp = temp; J3DTexMtx temp2(temp); }
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}
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