From 1d8ce5bbb7852f6c3db3beae9b3f7aea6e6b6b29 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Thu, 9 Apr 2026 17:40:51 -0400 Subject: [PATCH] Moved check behind HYRULE_FIELD_SPEEDHACK define --- src/d/d_map.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/d/d_map.cpp b/src/d/d_map.cpp index 3fe638cd2f..7dc5187a88 100644 --- a/src/d/d_map.cpp +++ b/src/d/d_map.cpp @@ -539,10 +539,16 @@ void renderingAmap_c::rendering(dDrawPath_c::poly_class const* i_poly) { } } +/* Enabling the following definition will modify the following function to + * make the map look worse for extra speed in the emulator, especially in large + * areas such as hyrule field. + */ +#define HYRULE_FIELD_SPEEDHACK + bool renderingAmap_c::isDrawOutSideTrim() { bool rt = false; - #if TARGET_PC + #ifdef HYRULE_FIELD_SPEEDHACK return 0; #endif