mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-20 13:24:40 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -674,7 +674,29 @@ static int daE_ARROW_Create(fopAc_ac_c* i_this) {
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}
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int phase_state = dComIfG_resLoad(&a_this->mPhase, a_this->mResName);
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#if TARGET_PC
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static int s_create_frames = 0;
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static bool s_first_arrow = true;
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static fpc_ProcID s_last_scene_id = 0;
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s_create_frames++;
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fpc_ProcID cur_scene_id = dStage_roomControl_c::getProcID();
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if (cur_scene_id != s_last_scene_id) {
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s_first_arrow = true;
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s_last_scene_id = cur_scene_id;
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}
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if (phase_state == cPhs_COMPLEATE_e && s_first_arrow && s_create_frames < 4) {
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return cPhs_INIT_e;
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}
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#endif
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if (phase_state == cPhs_COMPLEATE_e) {
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#if TARGET_PC
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s_create_frames = 0;
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s_first_arrow = false;
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#endif
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a_this->mArrowType = fopAcM_GetParam(a_this) & 0xF;
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a_this->mFlags = fopAcM_GetParam(a_this) & 0xF0;
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@@ -188,6 +188,14 @@ void dMsgScrnTree_c::exec() {
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fukiAlpha(1.0f);
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}
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mpPmP_c->scale(g_MsgObject_HIO_c.mBoxWoodScaleX, g_MsgObject_HIO_c.mBoxWoodScaleY);
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#if TARGET_PC
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const f32 hudScale = mDoGph_gInf_c::hudAspectScaleUp;
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if (hudScale > 1.0f) {
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field_0xc4->getPanePtr()->setBasePosition(J2DBasePosition_4);
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field_0xc4->getPanePtr()->scale(hudScale, 1.0f);
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}
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#endif
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}
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void dMsgScrnTree_c::draw() {
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@@ -1,8 +1,5 @@
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#include "dusk/settings.h"
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#include "dusk/config.hpp"
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#include "dusk/dusk.h"
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#include <SDL3/SDL_video.h>
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namespace dusk {
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@@ -13,10 +10,6 @@ UserSettings g_userSettings = {
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.lockAspectRatio {"video.lockAspectRatio", false},
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.enableFpsOverlay {"game.enableFpsOverlay", false},
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.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
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.windowPositionX {"video.windowPositionX", SDL_WINDOWPOS_UNDEFINED},
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.windowPositionY {"video.windowPositionY", SDL_WINDOWPOS_UNDEFINED},
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.windowWidth {"video.windowWidth", defaultWindowWidth * 2},
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.windowHeight {"video.windowHeight", defaultWindowHeight * 2},
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},
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.audio = {
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@@ -186,10 +179,6 @@ void registerSettings() {
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Register(g_userSettings.video.lockAspectRatio);
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Register(g_userSettings.video.enableFpsOverlay);
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Register(g_userSettings.video.fpsOverlayCorner);
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Register(g_userSettings.video.windowPositionX);
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Register(g_userSettings.video.windowPositionY);
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Register(g_userSettings.video.windowWidth);
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Register(g_userSettings.video.windowHeight);
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// Audio
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Register(g_userSettings.audio.masterVolume);
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@@ -11,9 +11,7 @@
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#include <ranges>
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#include "aurora/lib/window.hpp"
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#include "dusk/dusk.h"
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#include "dusk/io.hpp"
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#include "dusk/config.hpp"
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#include "input.hpp"
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#include "prelaunch.hpp"
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#include "window.hpp"
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@@ -171,18 +169,6 @@ void handle_event(const SDL_Event& event) noexcept {
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});
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}
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sConnectedGamepads.erase(event.gdevice.which);
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} else if (event.type == SDL_EVENT_WINDOW_MOVED || event.type == SDL_EVENT_WINDOW_RESIZED) {
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int x, y;
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if (SDL_GetWindowPosition(aurora::window::get_sdl_window(), &x, &y)) {
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getSettings().video.windowPositionX.setValue(x);
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getSettings().video.windowPositionY.setValue(y);
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}
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int width, height;
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if (SDL_GetWindowSize(aurora::window::get_sdl_window(), &width, &height)) {
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getSettings().video.windowWidth.setValue(width);
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getSettings().video.windowHeight.setValue(height);
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}
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config::Save();
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}
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input::handle_event(event);
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}
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@@ -567,10 +567,10 @@ int game_main(int argc, char* argv[]) {
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config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
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config.vsync = dusk::getSettings().video.enableVsync;
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config.startFullscreen = dusk::getSettings().video.enableFullscreen;
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config.windowPosX = dusk::getSettings().video.windowPositionX;
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config.windowPosY = dusk::getSettings().video.windowPositionY;
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config.windowWidth = dusk::getSettings().video.windowWidth;
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config.windowHeight = dusk::getSettings().video.windowHeight;
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config.windowPosX = -1;
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config.windowPosY = -1;
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config.windowWidth = defaultWindowWidth * 2;
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config.windowHeight = defaultWindowHeight * 2;
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config.desiredBackend = ResolveDesiredBackend(parsed_arg_options);
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config.logCallback = &aurora_log_callback;
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config.logLevel = startupLogLevel;
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