Fix compilation errors after decomp/main merge

- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
This commit is contained in:
Luke Street
2026-02-28 13:52:06 -07:00
parent 32c32a73ca
commit 1eb018ea26
72 changed files with 108 additions and 230 deletions
+1 -148
View File
@@ -1038,10 +1038,6 @@ extern GXColor g_clearColor;
extern GXColor g_whiteColor;
extern GXColor g_saftyWhiteColor;
inline void dComIfG_ct() {
g_dComIfG_gameInfo.ct();
}
int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*,
void*);
BOOL dComIfG_resetToOpening(scene_class* scene);
@@ -1064,144 +1060,6 @@ int dComIfG_TimerReStart(int);
int dComIfG_TimerEnd(int i_mode, int param_1);
void dComIfGs_onStageBossEnemy(int i_stageNo);
inline void dComIfG_setBrightness(u8 brightness) {
g_dComIfG_gameInfo.mFadeBrightness = brightness;
}
inline int dComIfG_getTimerMode() {
return g_dComIfG_gameInfo.play.getTimerMode();
}
inline void dComIfG_setTimerMode(int mode) {
return g_dComIfG_gameInfo.play.setTimerMode(mode);
}
inline dTimer_c* dComIfG_getTimerPtr() {
return g_dComIfG_gameInfo.play.getTimerPtr();
}
inline void dComIfG_setTimerPtr(dTimer_c* i_ptr) {
g_dComIfG_gameInfo.play.setTimerPtr(i_ptr);
}
inline void dComIfG_setTimerType(u8 i_type) {
g_dComIfG_gameInfo.play.setTimerType(i_type);
}
inline u8 dComIfG_getTimerType() {
return g_dComIfG_gameInfo.play.getTimerType();
}
inline int dComIfG_getTimerLimitTimeMs() {
return g_dComIfG_gameInfo.play.getTimerLimitTimeMs();
}
inline void dComIfG_setTimerLimitTimeMs(int i_time) {
g_dComIfG_gameInfo.play.setTimerLimitTimeMs(i_time);
}
inline BOOL dComIfG_isDebugMode() {
return g_dComIfG_gameInfo.mIsDebugMode;
}
/**
* Attempts to add a new Object Resource Archive (*.arc) into the Resource Control.
* @param i_arcName Name of archive to be added
* @param i_mountDirection The direction to mount the archive. mDoDvd_MOUNT_DIRECTION_HEAD or
* mDoDvd_MOUNT_DIRECTION_TAIL
* @param i_heap Pointer to heap to load resources into
* @return TRUE if successful, FALSE otherwise
*/
inline int dComIfG_setObjectRes(const char* i_arcName, u8 i_mountDirection, JKRHeap* i_heap) {
return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_mountDirection, i_heap);
}
inline int dComIfG_setObjectRes(const char* i_arcName, void* i_archiveRes, u32 i_bufferSize) {
return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_archiveRes, i_bufferSize, NULL);
}
/**
* Attempts to add a new Stage Resource Archive (*.arc) into the Resource Control.
* @param i_arcName Name of archive to be added
* @param i_heap Pointer to heap to load resources into
* @return TRUE if successful, FALSE otherwise
*/
inline int dComIfG_setStageRes(const char* i_arcName, JKRHeap* i_heap) {
return g_dComIfG_gameInfo.mResControl.setStageRes(i_arcName, i_heap);
}
inline int dComIfG_syncObjectRes(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.syncObjectRes(i_arcName);
}
inline int dComIfG_syncStageRes(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.syncStageRes(i_arcName);
}
inline int dComIfG_deleteObjectResMain(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.deleteObjectRes(i_arcName);
}
inline int dComIfG_deleteStageRes(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.deleteStageRes(i_arcName);
}
inline void* dComIfG_getStageRes(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getStageRes(i_arcName, i_resName);
}
inline void* dComIfG_getObjectRes(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_resName);
}
inline void* dComIfG_getObjectRes(const char* i_arcName, int i_index) {
return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_index);
}
inline void dComIfG_dumpResControl() {
g_dComIfG_gameInfo.mResControl.dump();
}
inline dBgS& dComIfG_Bgsp() {
return g_dComIfG_gameInfo.play.mBgs;
}
inline dCcS* dComIfG_Ccsp() {
return &g_dComIfG_gameInfo.play.mCcs;
}
inline dCcS& dComIfG_Ccsp2() {
return g_dComIfG_gameInfo.play.mCcs;
}
inline dRes_info_c* dComIfG_getObjectResInfo(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.getObjectResInfo(i_arcName);
}
inline dRes_info_c* dComIfG_getStageResInfo(const char* i_arcName) {
return g_dComIfG_gameInfo.mResControl.getStageResInfo(i_arcName);
}
inline int dComIfG_syncAllObjectRes() {
return g_dComIfG_gameInfo.mResControl.syncAllObjectRes();
}
inline void* dComIfG_getObjectIDRes(const char* i_arcName, u16 i_resID) {
return g_dComIfG_gameInfo.mResControl.getObjectIDRes(i_arcName, i_resID);
}
inline u8 dComIfG_getBrightness() {
return g_dComIfG_gameInfo.mFadeBrightness;
}
inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName);
}
inline u32 dComIfG_getTrigB(u32 i_padNo) {
return mDoCPd_c::getTrig(i_padNo) & PAD_BUTTON_B;
}
u8 dComIfGs_getMixItemIndex(int i_no);
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
void dComIfGs_setMixItemIndex(int i_no, u8 item_index);
@@ -1217,7 +1075,7 @@ cXyz& dComIfGs_getWarpPlayerPos();
const char* dComIfGs_getWarpStageName();
s16 dComIfGs_getWarpPlayerAngleY();
s8 dComIfGs_getWarpRoomNo();
bool dComIfGs_getWarpMarkFlag();
// dComIfGs_getWarpMarkFlag declared below
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo);
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo);
BOOL dComIfGs_isZoneSwitch(int, int);
@@ -2835,11 +2693,6 @@ inline void dComIfGp_event_setGtItm(u8 i_itemNo) {
g_dComIfG_gameInfo.play.getEvent()->setGtItm(i_itemNo);
}
inline int dComIfGp_evmng_getMyActIdx(int i_staffId, char** i_actions, int i_actionNum,
BOOL param_3, BOOL param_4) {
return dComIfGp_getPEvtManager()->getMyActIdx(i_staffId, i_actions, i_actionNum, param_3, param_4);
}
inline dEvent_manager_c& dComIfGp_getEventManager() {
return g_dComIfG_gameInfo.play.getEvtManager();
}
+1 -1
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@@ -1,7 +1,7 @@
#ifndef D_SAVE_D_SAVE_H
#define D_SAVE_D_SAVE_H
#include <string>
#include <cstring>
#include "SSystem/SComponent/c_xyz.h"
#include <dolphin/os.h>
#include "global.h"