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https://github.com/TwilitRealm/dusklight
synced 2026-07-12 05:28:43 -04:00
Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix) - Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp - Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h - Fix std::isnan usage in c_cc_d.cpp - Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix) - Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix) - Remove (s32) casts on hex literals in collision data (upstream fix) - Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix) - Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init - Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS) - Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts - Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main - Remove duplicate inline functions from d_com_inf_game.h - Mark dummy() functions as static (upstream fix) - Add JAUSectionHeap.h include to m_Do_main.cpp
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@@ -1467,7 +1467,7 @@ static f32 l_ladderAnmBaseTransY = 102.00054168701172f;
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static dCcD_SrcCyl l_cylSrc = {
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{
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{0, {{AT_TYPE_WOLF_ATTACK, 3, 0x1A}, {(s32)0xD8FFFDFF, 5}, 0x73}},
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{0, {{AT_TYPE_WOLF_ATTACK, 3, 0x1A}, {0xD8FFFDFF, 5}, 0x73}},
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{dCcD_SE_WOLF_BITE, 3, 1, 0, {1}},
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{dCcD_SE_NONE, 6, 0, 0, {0}},
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{0},
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@@ -1483,7 +1483,7 @@ static dCcD_SrcCyl l_cylSrc = {
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static dCcD_SrcSph l_sphSrc = {
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{
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{0, {{AT_TYPE_NORMAL_SWORD, 3, 0x1A}, {(s32)0xD8FBFDFF, 5}, 0x73}},
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{0, {{AT_TYPE_NORMAL_SWORD, 3, 0x1A}, {0xD8FBFDFF, 5}, 0x73}},
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{dCcD_SE_SWORD, 3, 1, 0, {1}},
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{dCcD_SE_NONE, 6, 0, 0, {0}},
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{0},
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@@ -4640,7 +4640,7 @@ void daAlink_c::playerInit() {
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}
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}
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void dummy(fopAc_ac_c* i_this) {
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static void dummy(fopAc_ac_c* i_this) {
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fopAcM_RegisterCreateID(i_this, "ALINK");
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}
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