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https://github.com/TwilitRealm/dusklight
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Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix) - Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp - Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h - Fix std::isnan usage in c_cc_d.cpp - Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix) - Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix) - Remove (s32) casts on hex literals in collision data (upstream fix) - Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix) - Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init - Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS) - Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts - Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main - Remove duplicate inline functions from d_com_inf_game.h - Mark dummy() functions as static (upstream fix) - Add JAUSectionHeap.h include to m_Do_main.cpp
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@@ -6,7 +6,7 @@
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#include "d/d_msg_object.h"
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#include "d/d_msg_out_font.h"
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#include "d/d_pane_class.h"
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#include <string>
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#include <cstring>
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dMsgScrnBase_c::dMsgScrnBase_c() {
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init();
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