mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-31 07:45:48 -04:00
Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix) - Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp - Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h - Fix std::isnan usage in c_cc_d.cpp - Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix) - Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix) - Remove (s32) casts on hex literals in collision data (upstream fix) - Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix) - Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init - Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS) - Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts - Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main - Remove duplicate inline functions from d_com_inf_game.h - Mark dummy() functions as static (upstream fix) - Add JAUSectionHeap.h include to m_Do_main.cpp
This commit is contained in:
@@ -776,7 +776,7 @@ bool fopAcM_addAngleY(fopAc_ac_c* i_actor, s16 i_target, s16 i_step) {
|
||||
return cLib_chaseAngleS(&angle->y, i_target, i_step);
|
||||
}
|
||||
|
||||
void dummy(fopAc_ac_c* i_actor) {
|
||||
static void dummy(fopAc_ac_c* i_actor) {
|
||||
fopAcM_SetSpeedF(i_actor, 10.0f);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user