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https://github.com/TwilitRealm/dusklight
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map highlight fix
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@@ -1420,6 +1420,11 @@ void dMenu_Fmap2DBack_c::stageTextureDraw() {
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mpSpotTexture->setAlpha(mAlphaRate * 255.0f * field_0xfa8 * mSpotTextureFadeAlpha);
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}
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#if TARGET_PC
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JUTPalette* pPalette = mpSpotTexture->getTexture(0)->getPalette();
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pPalette->dataUploaded();
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#endif
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mpSpotTexture->draw(mTransX + getMapScissorAreaLX(), mTransZ + getMapScissorAreaLY(),
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getMapScissorAreaSizeRealX(), getMapScissorAreaSizeRealY(), false, false,
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false);
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