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sky character blob and stage edit registration
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@@ -528,6 +528,7 @@ ModResult buildPlayTab(ModContext* ctx, UiWindowHandle, UiElementHandle leftPane
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std::string hash = entry.path().filename().string();
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randomizer_GetContext() = RandomizerContext();
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randomizer_GetContext().LoadFromHash(hash);
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session::registerStageEdits();
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break;
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}
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idx++;
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