mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-10 12:54:50 -04:00
Use default parameter values in JORMContext calls where appropriate (#3057)
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+24
-24
@@ -231,52 +231,52 @@ daE_RD_HIO_c::daE_RD_HIO_c() {
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#if DEBUG
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void daE_RD_HIO_c::genMessage(JORMContext* ctext) {
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// Rider (a.k.a. Bulblins)
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ctext->genLabel(" ライダー", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel(" ライダー", 0x80000001);
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// basic size
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ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f);
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// leader size ratio
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ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f);
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// movement speed
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ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f);
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// ~~ In the case of a club-wielding soldier ~~
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ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001);
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// speed rush
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ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f);
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// combat start range
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ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f);
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// attack range
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ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f);
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// swing speed
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ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f);
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ctext->genLabel(" ", 0x80000001);
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// ~~ In the case of archers ~~
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ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001);
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// Command → Ready stance
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ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200);
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// attack range
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ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f);
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// riding firing distance
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ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f);
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// wolf takedown power Y
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ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f);
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// wolf takedown power Z
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ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f);
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// flying Z (Rider suspended)
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ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f);
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// flying Z
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ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f);
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// flying y
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ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f);
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// jump g
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ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f);
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// invincible
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ctext->genCheckBox("不死身", &invulnerable, 1, 0, NULL, -1, -1, 0x200, 0x18);
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ctext->genCheckBox("不死身", &invulnerable, 0x1);
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// eye polygons
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ctext->genCheckBox("目ポリゴン", &eye_polygon, 1, 0, NULL, -1, -1, 0x200, 0x18);
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ctext->genCheckBox("目ポリゴン", &eye_polygon, 0x1);
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// one-hit kill
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ctext->genCheckBox("一撃必殺", &one_hit_kill, 1, 0, NULL, -1, -1, 0x200, 0x18);
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ctext->genCheckBox("一撃必殺", &one_hit_kill, 0x1);
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// ikki (da) size
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ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f);
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}
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#endif
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