Use default parameter values in JORMContext calls where appropriate (#3057)

This commit is contained in:
Max Roncace
2026-01-19 21:18:30 -05:00
committed by GitHub
parent d83996c711
commit 1fba6e13e5
134 changed files with 5369 additions and 6826 deletions
+14 -14
View File
@@ -35,33 +35,33 @@ daE_SB_HIO_c::daE_SB_HIO_c() {
#if DEBUG
void daE_SB_HIO_c::genMessage(JORMContext* ctext) {
// "Shell Blade"
ctext->genLabel("シェルブレイド", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genLabel("シェルブレイド", 0x80000001);
// "Search Area"
ctext->genSlider("サーチエリア", &search_area, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("サーチエリア", &search_area, 0.0f, 3000.0f);
// "Distance home"
ctext->genSlider("お家に帰る距離", &distance_home, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("お家に帰る距離", &distance_home, 0.0f, 1000.0f);
// "Jump XZ axis speed"
ctext->genSlider("ジャンプXZ軸スピード", &jump_xz_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("ジャンプXZ軸スピード", &jump_xz_axis_speed, 0.0f, 100.0f);
// "Jump Y-axis speed"
ctext->genSlider("ジャンプY軸スピード", &jump_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("ジャンプY軸スピード", &jump_y_axis_speed, 0.0f, 100.0f);
// "Attack jump XZ axis speed"
ctext->genSlider("攻撃ジャンプXZ軸スピード", &atk_jump_xz_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("攻撃ジャンプXZ軸スピード", &atk_jump_xz_axis_speed, 0.0f, 100.0f);
// "Attack Y-axis speed"
ctext->genSlider("攻撃Y軸スピード", &atk_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("攻撃Y軸スピード", &atk_y_axis_speed, 0.0f, 100.0f);
// "Magne On Attack Y-axis Speed"
ctext->genSlider("マグネOn攻撃Y軸スピード", &magne_on_atk_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("マグネOn攻撃Y軸スピード", &magne_on_atk_y_axis_speed, 0.0f, 100.0f);
// "Gravity reduction rate"
ctext->genSlider("重力の減る比率", &grav_reduct_rate, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("重力の減る比率", &grav_reduct_rate, 0.0f, 1.0f);
// "Other animation speed"
ctext->genSlider("その他アニメーションスピード", &other_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("その他アニメーションスピード", &other_anm_speed, 0.0f, 10.0f);
// "Shield attack animation speed"
ctext->genSlider("盾攻撃アニメーションスピード", &shield_atk_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("盾攻撃アニメーションスピード", &shield_atk_anm_speed, 0.0f, 10.0f);
// "DEATH animation speed"
ctext->genSlider("DEATHアニメーションスピード", &death_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("DEATHアニメーションスピード", &death_anm_speed, 0.0f, 10.0f);
// "Size"
ctext->genSlider("大きさ", &size, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("大きさ", &size, 0.0f, 10.0f);
// "Attack start range"
ctext->genSlider("攻撃開始範囲", &atk_start_range, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("攻撃開始範囲", &atk_start_range, 0.0f, 3000.0f);
}
#endif