mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-27 00:45:10 -04:00
Use default parameter values in JORMContext calls where appropriate (#3057)
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+14
-14
@@ -35,33 +35,33 @@ daE_SB_HIO_c::daE_SB_HIO_c() {
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#if DEBUG
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void daE_SB_HIO_c::genMessage(JORMContext* ctext) {
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// "Shell Blade"
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ctext->genLabel("シェルブレイド", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel("シェルブレイド", 0x80000001);
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// "Search Area"
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ctext->genSlider("サーチエリア", &search_area, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("サーチエリア", &search_area, 0.0f, 3000.0f);
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// "Distance home"
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ctext->genSlider("お家に帰る距離", &distance_home, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("お家に帰る距離", &distance_home, 0.0f, 1000.0f);
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// "Jump XZ axis speed"
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ctext->genSlider("ジャンプXZ軸スピード", &jump_xz_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("ジャンプXZ軸スピード", &jump_xz_axis_speed, 0.0f, 100.0f);
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// "Jump Y-axis speed"
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ctext->genSlider("ジャンプY軸スピード", &jump_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("ジャンプY軸スピード", &jump_y_axis_speed, 0.0f, 100.0f);
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// "Attack jump XZ axis speed"
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ctext->genSlider("攻撃ジャンプXZ軸スピード", &atk_jump_xz_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("攻撃ジャンプXZ軸スピード", &atk_jump_xz_axis_speed, 0.0f, 100.0f);
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// "Attack Y-axis speed"
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ctext->genSlider("攻撃Y軸スピード", &atk_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("攻撃Y軸スピード", &atk_y_axis_speed, 0.0f, 100.0f);
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// "Magne On Attack Y-axis Speed"
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ctext->genSlider("マグネOn攻撃Y軸スピード", &magne_on_atk_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("マグネOn攻撃Y軸スピード", &magne_on_atk_y_axis_speed, 0.0f, 100.0f);
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// "Gravity reduction rate"
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ctext->genSlider("重力の減る比率", &grav_reduct_rate, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("重力の減る比率", &grav_reduct_rate, 0.0f, 1.0f);
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// "Other animation speed"
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ctext->genSlider("その他アニメーションスピード", &other_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("その他アニメーションスピード", &other_anm_speed, 0.0f, 10.0f);
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// "Shield attack animation speed"
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ctext->genSlider("盾攻撃アニメーションスピード", &shield_atk_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("盾攻撃アニメーションスピード", &shield_atk_anm_speed, 0.0f, 10.0f);
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// "DEATH animation speed"
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ctext->genSlider("DEATHアニメーションスピード", &death_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("DEATHアニメーションスピード", &death_anm_speed, 0.0f, 10.0f);
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// "Size"
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ctext->genSlider("大きさ", &size, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("大きさ", &size, 0.0f, 10.0f);
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// "Attack start range"
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ctext->genSlider("攻撃開始範囲", &atk_start_range, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("攻撃開始範囲", &atk_start_range, 0.0f, 3000.0f);
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}
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#endif
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