Use default parameter values in JORMContext calls where appropriate (#3057)

This commit is contained in:
Max Roncace
2026-01-19 21:18:30 -05:00
committed by GitHub
parent d83996c711
commit 1fba6e13e5
134 changed files with 5369 additions and 6826 deletions
+19 -19
View File
@@ -133,39 +133,39 @@ public:
#if DEBUG
void genMessage(JORMContext* ctext) {
// scale:
ctext->genSlider("スケール", &scale, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("スケール", &scale, 0.0f, 2.0f);
ctext->genLabel("**********", 0);
// turn angle add value
ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff);
// max vibration angle
ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff);
// min vibration angle
ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff);
ctext->genLabel("**********", 0);
// jump anime
ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f);
// jump speed
ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f);
// side walking speed
ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f);
ctext->genLabel("**********", 0);
// approach dist to streetlights?
ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f);
// return approach dist
ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f);
// annihilation return wait
ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000);
ctext->genLabel("**********", 0);
// link attack height
ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f);
// link approach dist
ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f);
// up and down movement
ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100);
// heaving speed
ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff);
// damage timer
ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500);
}
#endif