mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-27 22:48:59 -04:00
Use default parameter values in JORMContext calls where appropriate (#3057)
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+19
-19
@@ -133,39 +133,39 @@ public:
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#if DEBUG
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void genMessage(JORMContext* ctext) {
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// scale:
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ctext->genSlider("スケール", &scale, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("スケール", &scale, 0.0f, 2.0f);
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ctext->genLabel("**********", 0);
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// turn angle add value
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ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff);
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// max vibration angle
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ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff);
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// min vibration angle
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ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff);
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ctext->genLabel("**********", 0);
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// jump anime
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ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f);
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// jump speed
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ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f);
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// side walking speed
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ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f);
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ctext->genLabel("**********", 0);
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// approach dist to streetlights?
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ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f);
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// return approach dist
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ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f);
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// annihilation return wait
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ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000);
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ctext->genLabel("**********", 0);
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// link attack height
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ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f);
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// link approach dist
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ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f);
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// up and down movement
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ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100);
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// heaving speed
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ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff);
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// damage timer
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ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24);
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ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500);
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}
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#endif
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