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More fixes for clawshot touch controls
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@@ -7505,7 +7505,7 @@ static bool sTouchFreeCameraActive = false;
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bool dCamera_c::isAimActive() {
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auto* link = daAlink_getAlinkActorClass();
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return link != nullptr && link->checkAimContext() &&
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return link != nullptr && link->checkAimInputContext() &&
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dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
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}
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