move remaining old progress (#186)

* move remaining old progress

* remove asm
This commit is contained in:
TakaRikka
2022-03-26 10:17:17 -07:00
committed by GitHub
parent d596658f89
commit 215421ba51
76 changed files with 387 additions and 1260 deletions
+33 -79
View File
@@ -7,40 +7,13 @@
#include "SSystem/SComponent/c_lib.h"
#include "dol2asm.h"
#include "dolphin/types.h"
//
// Forward References:
//
extern "C" void create__8mDoCPd_cFv();
extern "C" void read__8mDoCPd_cFv();
extern "C" void convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad();
extern "C" void LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad();
extern "C" void recalibrate__8mDoCPd_cFv();
extern "C" u8 m_gamePad__8mDoCPd_c[16];
extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
#include "f_ap/f_ap_game.h"
//
// External References:
//
extern "C" void mDoRst_resetCallBack__FiPv();
extern "C" void cLib_memSet__FPviUl();
extern "C" void* __nw__FUl();
extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort();
extern "C" void read__10JUTGamePadFv();
extern "C" void clearForReset__10JUTGamePadFv();
extern "C" void getGamePad__10JUTGamePadFi();
extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl();
extern "C" void _savegpr_29();
extern "C" void _restgpr_29();
extern "C" extern u8 g_HIO[64 + 4 /* padding */];
extern "C" extern s8 data_80450580;
extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" u8 sAnalogMode__10JUTGamePad[4];
extern "C" u8 sCallback__Q210JUTGamePad13C3ButtonReset[4];
extern "C" u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */];
extern "C" extern bool struct_80451500;
//
// Declarations:
@@ -85,37 +58,32 @@ void mDoCPd_c::create() {
}
/* 80007A94-80007B7C 0023D4 00E8+00 0/0 1/1 0/0 .text read__8mDoCPd_cFv */
#ifdef NONMATCHING
void mDoCPd_c::read() {
JUTGamePad::read();
if (!mDoRst::isReset() && mDoRst::is3ButtonReset()) {
JUTGamePad* pad = JUTGamePad::getGamePad(mDoRst::get3ButtonResetPort());
if (!pad->isPushing3ButtonReset()) { // Make the rumble thing right
if (!pad->isPushing3ButtonReset()) {
mDoRst::off3ButtonReset();
}
}
for (int i = 0; i < 4; i++) {
if (m_gamePad[i] == NULL) {
cLib_memSet(m_gamePad[i], 0, 0x40);
JUTGamePad** pad = m_gamePad;
interface_of_controller_pad* interface = m_cpadInfo;
for (u32 i = 0; i < 4; i++) {
if (*pad == NULL) {
cLib_memSet(interface, 0, sizeof(interface_of_controller_pad));
} else {
convert(&m_cpadInfo[i], m_gamePad[i]);
LRlockCheck(&m_cpadInfo[i]);
convert(interface, *pad);
LRlockCheck(interface);
}
pad++;
interface++;
}
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void mDoCPd_c::read() {
nofralloc
#include "asm/m_Do/m_Do_controller_pad/read__8mDoCPd_cFv.s"
}
#pragma pop
#endif
/* 80007B7C-80007CD0 0024BC 0154+00 1/1 0/0 0/0 .text
* convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad */
@@ -141,44 +109,30 @@ void mDoCPd_c::convert(interface_of_controller_pad* pInterface, JUTGamePad* pPad
/* 80007CD0-80007D74 002610 00A4+00 1/1 0/0 0/0 .text
* LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad */
#ifdef NONMATCHING
void mDoCPd_c::LRlockCheck(interface_of_controller_pad* controllerInterface) {
float temp_1 = controllerInterface->trigger_left; // not sure if temp is left or right
controllerInterface->field_0x3a = false;
controllerInterface->field_0x3c = false;
if (temp_1 <= g_HIO.float_global_1) { // controllerInterface->trigger_left) {
if (temp_1 < g_HIO.float_global_2) {
controllerInterface->field_0x39 = false;
void mDoCPd_c::LRlockCheck(interface_of_controller_pad* interface) {
f32 trig_left = interface->mTriggerLeft;
interface->mTrigLockL = false;
interface->mTrigLockR = false;
if (trig_left > fapGmHIO_getLROnValue()) {
if (interface->mHoldLockL != true) {
interface->mTrigLockL = true;
}
} else {
if (controllerInterface->field_0x39 == false) {
controllerInterface->field_0x3a = true;
interface->mHoldLockL = true;
} else if (trig_left < fapGmHIO_getLROffValue()) {
interface->mHoldLockL = false;
}
f32 trig_right = interface->mTriggerRight;
if (trig_right > fapGmHIO_getLROnValue()) {
if (interface->mHoldLockR != true) {
interface->mTrigLockR = true;
}
controllerInterface->field_0x39 = true;
interface->mHoldLockR = true;
} else if (trig_right < fapGmHIO_getLROffValue()) {
interface->mHoldLockR = false;
}
if (controllerInterface->trigger_right > g_HIO.float_global_1) {
if (controllerInterface->field_0x3b == false) {
controllerInterface->field_0x3c = true;
}
controllerInterface->field_0x3b = true;
return;
}
if (controllerInterface->trigger_right >= g_HIO.float_global_2) {
return;
}
controllerInterface->field_0x3b = false;
return;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void mDoCPd_c::LRlockCheck(interface_of_controller_pad* param_0) {
nofralloc
#include "asm/m_Do/m_Do_controller_pad/LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad.s"
}
#pragma pop
#endif
void mDoCPd_c::recalibrate(void) {
JUTGamePad::clearForReset();