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Fix misspelled dSv_config_language enum values (#3056)
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@@ -53,13 +53,13 @@ static void messageSet(u32 status, bool i_drawBg) {
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const char* msg_p;
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#if VERSION == VERSION_GCN_PAL
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_GERMAN) {
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_GERMAN) {
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inf1 = (BMG_INF1*)&msg_data_ge[0x20];
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} else if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_FRENCH) {
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} else if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_FRENCH) {
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inf1 = (BMG_INF1*)&msg_data_fr[0x20];
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} else if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_SPANISH) {
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} else if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_SPANISH) {
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inf1 = (BMG_INF1*)&msg_data_sp[0x20];
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} else if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_ITALIAN) {
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} else if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ITALIAN) {
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inf1 = (BMG_INF1*)&msg_data_it[0x20];
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} else {
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inf1 = (BMG_INF1*)&msg_data[0x20];
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@@ -165,7 +165,7 @@ static void messageSet(u32 status, bool i_drawBg) {
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}
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#if VERSION == VERSION_GCN_PAL
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGAUGE_ENGLISH) {
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if (dComIfGs_getPalLanguage() == dSv_player_config_c::LANGUAGE_ENGLISH) {
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spane.draw(x + 2.0f, y + 10.0f + 2.0f, FB_WIDTH, HBIND_LEFT);
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tpane.draw(x, y + 10.0f, FB_WIDTH, HBIND_LEFT);
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} else {
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