re-generate with bug fixes

This commit is contained in:
Julgodis
2021-03-30 01:58:08 +02:00
parent b27bb6b262
commit 2404fb33c7
3631 changed files with 20347 additions and 42325 deletions
+7 -20
View File
@@ -13,10 +13,10 @@
struct request_of_phase_process_class {};
struct J3DAnmTexPattern {};
struct J3DMaterialTable {};
struct J3DAnmTexPattern {};
struct mDoExt_btpAnm {
/* 8000D54C */ void init(J3DMaterialTable*, J3DAnmTexPattern*, int, int, f32, s16, s16);
/* 8000D5E8 */ void entry(J3DMaterialTable*, s16);
@@ -81,10 +81,10 @@ struct daItemBase_c {
/* 8015B0B8 */ void getData();
};
struct dKy_tevstr_c {};
struct cXyz {};
struct dKy_tevstr_c {};
struct dScnKy_env_light_c {
/* 801A37C4 */ void settingTevStruct(int, cXyz*, dKy_tevstr_c*);
/* 801A4DA0 */ void setLightTevColorType_MAJI(J3DModelData*, dKy_tevstr_c*);
@@ -110,8 +110,6 @@ struct J3DFrameCtrl {
// Forward References:
//
extern "C" extern void* __vt__12daItemBase_c[17 + 1 /* padding */];
extern "C" void DeleteBase__12daItemBase_cFPCc();
extern "C" bool clothCreate__12daItemBase_cFv();
extern "C" bool __CreateHeap__12daItemBase_cFv();
@@ -145,13 +143,6 @@ void dComIfGd_setSimpleShadow(cXyz*, f32, f32, cBgS_PolyInfo&, s16, f32, _GXTexO
void dComIfGd_setShadow(u32, s8, J3DModel*, cXyz*, f32, f32, f32, f32, cBgS_PolyInfo&,
dKy_tevstr_c*, s16, f32, _GXTexObj*);
void* operator new(u32);
extern "C" extern void* __vt__12J3DFrameCtrl[3];
extern "C" extern void* item_resource__10dItem_data[1530];
extern "C" extern u8 item_info__10dItem_data[1020 + 4 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 mSimpleTexObj__21dDlst_shadowControl_c[32];
extern "C" extern u8 g_env_light[4880];
extern "C" extern u8 j3dSys[284];
extern "C" void play__14mDoExt_baseAnmFv();
extern "C" void init__13mDoExt_bpkAnmFP16J3DMaterialTableP11J3DAnmColoriifss();
@@ -215,7 +206,7 @@ bool daItemBase_c::__CreateHeap() {
/* ############################################################################################## */
/* 804533A8-804533AC 0004+00 s=2 e=0 z=0 None .sdata2 @3881 */
SECTION_SDATA2 static u32 lit_3881 = 0x3F800000;
SECTION_SDATA2 static f32 lit_3881 = 1.0f;
/* 8014475C-80144B94 0438+00 s=0 e=3 z=0 None .text CreateItemHeap__12daItemBase_cFPCcsssssss
*/
@@ -306,9 +297,7 @@ SECTION_SDATA2 static f32 lit_3953[1 + 1 /* padding */] = {
};
/* 804533B8-804533C0 0008+00 s=1 e=0 z=0 None .sdata2 @3955 */
SECTION_SDATA2 static u8 lit_3955[8] = {
0x43, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
SECTION_SDATA2 static f64 lit_3955 = 4503599627370496.0 /* cast u32 to float */;
/* 80144D70-80144EDC 016C+00 s=1 e=1 z=9 None .text setShadow__12daItemBase_cFv */
#pragma push
@@ -322,9 +311,7 @@ asm void daItemBase_c::setShadow() {
/* ############################################################################################## */
/* 804533C0-804533C8 0008+00 s=1 e=0 z=0 None .sdata2 @4041 */
SECTION_SDATA2 static u8 lit_4041[8] = {
0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
};
SECTION_SDATA2 static f64 lit_4041 = 4503601774854144.0 /* cast s32 to float */;
/* 80144EDC-8014503C 0160+00 s=1 e=1 z=9 None .text animEntry__12daItemBase_cFv */
#pragma push