mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-06 03:44:30 -04:00
re-generate with bug fixes
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+1
-11
@@ -56,8 +56,6 @@ struct JUTGamePad {
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// Forward References:
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//
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extern "C" extern u8 data_80450F58[8];
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extern "C" static void func_8006F168();
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extern "C" static void func_8006F184();
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extern "C" static void func_8006F1A4();
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@@ -82,12 +80,6 @@ extern "C" extern u8 data_80450F58[8];
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void dCam_getBody();
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void dKy_darkworld_check();
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void cM_rnd();
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extern "C" extern u8 const MS_patt__12dVibration_c[88];
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extern "C" extern u8 const CS_patt__12dVibration_c[88];
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extern "C" extern u8 const MQ_patt__12dVibration_c[80];
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extern "C" extern u8 const CQ_patt__12dVibration_c[80];
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extern "C" extern u8 m_gamePad__8mDoCPd_c[16];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" void checkVibration__19dSv_player_config_cCFv();
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extern "C" void StartShake__9dCamera_cFlPUcl4cXyz();
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@@ -152,9 +144,7 @@ extern "C" asm static void func_8006F1A4() {
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/* ############################################################################################## */
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/* 80452620-80452628 0008+00 s=1 e=0 z=0 None .sdata2 @3756 */
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SECTION_SDATA2 static u8 lit_3756[8] = {
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0x43, 0x30, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
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};
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SECTION_SDATA2 static f64 lit_3756 = 4503601774854144.0 /* cast s32 to float */;
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/* 8006F1D8-8006F268 0090+00 s=1 e=0 z=0 None .text randombit__25@unnamed@d_vibration_cpp@Fll
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*/
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