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https://github.com/TwilitRealm/dusklight
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Fix linkage for make game (#344)
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@@ -2118,7 +2118,7 @@ int dMsgFlow_c::event020(mesg_flow_node_event* flow_node, fopAc_ac_c* actor) {
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/* 8024CD84-8024CDAC 2476C4 0028+00 1/0 0/0 0/0 .text
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* event021__10dMsgFlow_cFP20mesg_flow_node_eventP10fopAc_ac_c */
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#ifndef NONMATCHING
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#ifdef NONMATCHING
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int dMsgFlow_c::event021(mesg_flow_node_event* param_0, fopAc_ac_c* param_1) {
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cLib_calcTimer(&field_0x3c);
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return 1;
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@@ -2432,7 +2432,7 @@ SECTION_SDATA2 static f32 lit_6613 = 1.0f;
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/* 8024D5EC-8024D6BC 247F2C 00D0+00 1/0 0/0 0/0 .text
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* event032__10dMsgFlow_cFP20mesg_flow_node_eventP10fopAc_ac_c */
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#ifdef NONMATCHING
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// Matches with literals
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// Matches with literals and cLib_calcTimer implementation in the end
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int dMsgFlow_c::event032(mesg_flow_node_event* param_0, fopAc_ac_c* param_1) {
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u16 uVar1;
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u16 uVar2;
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@@ -2621,5 +2621,13 @@ int dMsgFlow_c::event042(mesg_flow_node_event*, fopAc_ac_c*) {
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}
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/* 8024DAB0-8024DACC 2483F0 001C+00 3/3 0/0 0/0 .text cLib_calcTimer<l>__FPl */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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extern "C" asm void func_8024DAB0(void* _this, s32* param_0) {
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nofralloc
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#include "asm/d/msg/d_msg_flow/func_8024DAB0.s"
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}
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#pragma pop
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/* 80399CB0-80399CB0 026310 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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