diff --git a/src/d/actor/d_a_mg_rod.cpp b/src/d/actor/d_a_mg_rod.cpp index e0db518112..3ba70f84a9 100644 --- a/src/d/actor/d_a_mg_rod.cpp +++ b/src/d/actor/d_a_mg_rod.cpp @@ -26,9 +26,8 @@ #include #if TARGET_PC -#include "dusk/randomizer/game/tools.h" -#include "dusk/randomizer/game/verify_item_functions.h" #include "dusk/version.hpp" +#include "dusk/randomizer/game/randomizer_context.hpp" #endif class dmg_rod_HIO_c : public JORReflexible { diff --git a/src/dusk/randomizer/game/randomizer_context.hpp b/src/dusk/randomizer/game/randomizer_context.hpp index 1713a2eca2..7502736a67 100644 --- a/src/dusk/randomizer/game/randomizer_context.hpp +++ b/src/dusk/randomizer/game/randomizer_context.hpp @@ -101,9 +101,6 @@ public: u8 mTimeChange{}; u8 mEventItemQueue[EVENT_ITEM_QUEUE_SIZE]; bool mRoomReloadingState{false}; - - // TODO: Probably a better way to handle this - u8 mFishingBottleItemId{}; }; extern RandomizerState g_randomizerState;