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https://github.com/TwilitRealm/dusklight
synced 2026-08-16 12:24:45 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -1873,9 +1873,9 @@ int daNpcCd2_c::drawObj(int idx, J3DModel* i_model, f32 i_scale) {
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s32 jntNum = a_jntNumTbl[idx][x];
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if (i_model && jntNum >= 0) {
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g_env_light.setLightTevColorType_MAJI(i_model, &tevStr);
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mDoMtx_copy(mpMorf->getModel()->i_getAnmMtx(jntNum), mDoMtx_stack_c::now);
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mDoMtx_copy(mpMorf->getModel()->getAnmMtx(jntNum), mDoMtx_stack_c::now);
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mDoMtx_stack_c::scaleM(i_scale, i_scale, i_scale);
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i_model->i_setBaseTRMtx(mDoMtx_stack_c::now);
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i_model->setBaseTRMtx(mDoMtx_stack_c::now);
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mDoExt_modelUpdateDL(i_model);
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}
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return 1;
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@@ -1994,7 +1994,7 @@ static void* s_sub1(void* param_0, void* param_1) {
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void* daNpcCd2_c::getEscapeTag() {
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target = NULL;
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wolfAngle = fopAcM_searchPlayerAngleY(this);
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i_fpcM_Search(s_sub1, this);
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fpcM_Search(s_sub1, this);
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return target;
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}
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@@ -2190,7 +2190,7 @@ fopAc_ac_c* PathTrace_c::checkObstacle(fopAc_ac_c* param_0) {
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if (fopAcM_CheckCondition(field_0x00, 4)) {
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return NULL;
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}
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i_fpcM_Search(s_sub, this);
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fpcM_Search(s_sub, this);
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if (field_0x04) {
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setAvoidPoint();
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}
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