remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 04:31:53 -07:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+2 -2
View File
@@ -1888,7 +1888,7 @@ SECTION_SDATA2 static f32 lit_5156 = 13.0f / 20.0f;
// matches with literals
#ifdef NONMATCHING
static void setkankyoShadow(dKy_tevstr_c* param_0, f32* param_1) {
dScnKy_env_light_c* env_light = i_dKy_getEnvlight();
dScnKy_env_light_c* env_light = dKy_getEnvlight();
if (param_0 != NULL) {
*param_1 *= param_0->field_0x344;
@@ -2037,7 +2037,7 @@ asm u8 dDlst_shadowReal_c::setShadowRealMtx(cXyz* param_0, cXyz* param_1, f32 pa
* set__18dDlst_shadowReal_cFUlP8J3DModelP4cXyzffP12dKy_tevstr_cff */
u32 dDlst_shadowReal_c::set(u32 i_key, J3DModel* i_model, cXyz* param_2, f32 param_3, f32 param_4,
dKy_tevstr_c* param_5, f32 i_cameraZ, f32 param_7) {
dScnKy_env_light_c* env_light = i_dKy_getEnvlight();
dScnKy_env_light_c* env_light = dKy_getEnvlight();
if (mModelNum == 0) {
cXyz sp60;