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https://github.com/TwilitRealm/dusklight
synced 2026-08-15 12:08:37 -04:00
remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -770,13 +770,13 @@ void dGameover_c::saveClose_proc() {
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dComIfGp_offPauseFlag();
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// Reset Monkey lantern steal sequence flags if player hasn't regained lantern
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if (!i_dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[226])) {
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if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[226])) {
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dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[224]);
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dComIfGs_offEventBit(dSv_event_flag_c::saveBitLabels[225]);
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}
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// Reset Lantern and oil status back into inventory if gameover during monkey steal sequence
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if (i_dComIfGs_isItemFirstBit(KANTERA) && dComIfGs_getItem(SLOT_1, true) == NO_ITEM) {
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if (dComIfGs_isItemFirstBit(KANTERA) && dComIfGs_getItem(SLOT_1, true) == NO_ITEM) {
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dComIfGs_setItem(SLOT_1, KANTERA);
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dComIfGs_setOil(dMeter2Info_getOilGaugeBackUp());
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}
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