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https://github.com/TwilitRealm/dusklight
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remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines * fix f_pc inlines * fix d_a_alink weak func signatures * fix d_com_inf_game inlines * fix some more inlines * fix rest of player inlines * m_Do / JSystem inlines fixed * fix upstream changes
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@@ -723,7 +723,7 @@ void dMpath_c::setPointer(s8 i_roomNo, void* i_data, int i_mapLayerNo) {
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/* 8003FB70-8003FBD0 03A4B0 0060+00 0/0 1/1 0/0 .text create__8dMpath_cFv */
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void dMpath_c::create() {
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stage_stag_info_class* p_stag = i_dComIfGp_getStage()->getStagInfo();
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stage_stag_info_class* p_stag = dComIfGp_getStage()->getStagInfo();
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if (dStage_stagInfo_GetSTType(p_stag) != ST_BOSS_ROOM) {
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reset();
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data_80450E88 = false;
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