remove "duplicated" inlines (#2099)

* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
This commit is contained in:
TakaRikka
2024-03-19 04:31:53 -07:00
committed by GitHub
parent 38e0f8927a
commit 25d51079a3
347 changed files with 3968 additions and 3888 deletions
+1 -1
View File
@@ -723,7 +723,7 @@ void dMpath_c::setPointer(s8 i_roomNo, void* i_data, int i_mapLayerNo) {
/* 8003FB70-8003FBD0 03A4B0 0060+00 0/0 1/1 0/0 .text create__8dMpath_cFv */
void dMpath_c::create() {
stage_stag_info_class* p_stag = i_dComIfGp_getStage()->getStagInfo();
stage_stag_info_class* p_stag = dComIfGp_getStage()->getStagInfo();
if (dStage_stagInfo_GetSTType(p_stag) != ST_BOSS_ROOM) {
reset();
data_80450E88 = false;