Add support for playing Dusklight using Wii disc images (#2296)

* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped

* Allow loading Wii discs

* Change GameVersion::GcnJpn checks to isRegionJpn()

* Change GameVersion::GcnPal checks to isRegionPal()

* Add platformSelect and regionSelect templates, simplify a ton of code

* Add *_get() macros to simplify REL loads

* Actually accept Wii USA Rev. 2 discs

* Show the Wii USA revision in prelaunch's disc status

* l_normal isn't in Wii RELs, so I'll just hardcode it

* Account for various BLO differences

Fix crash when opening the map on Wii USA Rev 0 and Wii PAL

* Use the streamed version of the file select music

* Update language selection

* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check

* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal

* Update docs and the issue template
This commit is contained in:
Irastris
2026-08-15 13:58:09 -04:00
committed by GitHub
parent ac45cac56e
commit 27d27e6d94
34 changed files with 755 additions and 283 deletions
+1 -1
View File
@@ -71,7 +71,7 @@ void JUTResFont::initJoinedTexture() {
int pageCount = 0;
u32 pageNumCells = block.numRows * block.numColumns;
if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
if (dusk::version::isRegionJpn()) {
pageCount = 1;
if (pageNumCells > 0 && block.endCode > block.startCode) {
pageCount = (block.endCode - block.startCode + pageNumCells - 1) / pageNumCells;