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Add support for playing Dusklight using Wii disc images (#2296)
* Add offsets for Wii USA R0/R2, JPN, and PAL Also fix an oopsie where l_pos and l_normal's offsets were swapped * Allow loading Wii discs * Change GameVersion::GcnJpn checks to isRegionJpn() * Change GameVersion::GcnPal checks to isRegionPal() * Add platformSelect and regionSelect templates, simplify a ton of code * Add *_get() macros to simplify REL loads * Actually accept Wii USA Rev. 2 discs * Show the Wii USA revision in prelaunch's disc status * l_normal isn't in Wii RELs, so I'll just hardcode it * Account for various BLO differences Fix crash when opening the map on Wii USA Rev 0 and Wii PAL * Use the streamed version of the file select music * Update language selection * Fix the d-pad/cross button text for Wii PAL Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check * Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal * Update docs and the issue template
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@@ -71,7 +71,7 @@ void JUTResFont::initJoinedTexture() {
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int pageCount = 0;
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u32 pageNumCells = block.numRows * block.numColumns;
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if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
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if (dusk::version::isRegionJpn()) {
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pageCount = 1;
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if (pageNumCells > 0 && block.endCode > block.startCode) {
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pageCount = (block.endCode - block.startCode + pageNumCells - 1) / pageNumCells;
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