Add support for playing Dusklight using Wii disc images (#2296)

* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped

* Allow loading Wii discs

* Change GameVersion::GcnJpn checks to isRegionJpn()

* Change GameVersion::GcnPal checks to isRegionPal()

* Add platformSelect and regionSelect templates, simplify a ton of code

* Add *_get() macros to simplify REL loads

* Actually accept Wii USA Rev. 2 discs

* Show the Wii USA revision in prelaunch's disc status

* l_normal isn't in Wii RELs, so I'll just hardcode it

* Account for various BLO differences

Fix crash when opening the map on Wii USA Rev 0 and Wii PAL

* Use the streamed version of the file select music

* Update language selection

* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check

* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal

* Update docs and the issue template
This commit is contained in:
Irastris
2026-08-15 13:58:09 -04:00
committed by GitHub
parent ac45cac56e
commit 27d27e6d94
34 changed files with 755 additions and 283 deletions
+4 -1
View File
@@ -11,7 +11,10 @@
#include "Z2AudioLib/SpotName.h"
#include "os_report.h"
#if TARGET_PC
#include "dusk/audio.h"
#include "dusk/version.hpp"
#endif
Z2SeqMgr::Z2SeqMgr() : JASGlobalInstance<Z2SeqMgr>(true) {
mMainBgmMaster.forceIn();
@@ -584,7 +587,7 @@ void Z2SeqMgr::bgmStreamPlay() {
}
#if !PLATFORM_SHIELD
else if (getStreamBgmID() == 0x2000000) {
else if (getStreamBgmID() == 0x2000000 IF_DUSK(&& dusk::version::isGcn())) {
if (mStreamBgmHandle) {
mStreamBgmHandle->stop();
}