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https://github.com/TwilitRealm/dusklight
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Add support for playing Dusklight using Wii disc images (#2296)
* Add offsets for Wii USA R0/R2, JPN, and PAL Also fix an oopsie where l_pos and l_normal's offsets were swapped * Allow loading Wii discs * Change GameVersion::GcnJpn checks to isRegionJpn() * Change GameVersion::GcnPal checks to isRegionPal() * Add platformSelect and regionSelect templates, simplify a ton of code * Add *_get() macros to simplify REL loads * Actually accept Wii USA Rev. 2 discs * Show the Wii USA revision in prelaunch's disc status * l_normal isn't in Wii RELs, so I'll just hardcode it * Account for various BLO differences Fix crash when opening the map on Wii USA Rev 0 and Wii PAL * Use the streamed version of the file select music * Update language selection * Fix the d-pad/cross button text for Wii PAL Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check * Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal * Update docs and the issue template
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@@ -1208,9 +1208,11 @@ void dMeterButton_c::screenInitButton() {
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for (int i = 0; i < 10; i++) {
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#if TARGET_PC
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if (dusk::version::isRegionJpn()) {
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if (dusk::version::isJpnOrLessThanWiiJpn()) {
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mpTextBox[i] = (J2DTextBox*)mpButtonScreen->search(text_tag[i]);
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mpButtonScreen->search(ftext_tag[i])->hide();
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if (dusk::version::getGameVersion() >= dusk::version::GameVersion::WiiJpn) {
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mpButtonScreen->search(ftext_tag[i])->hide();
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}
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} else {
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mpTextBox[i] = (J2DTextBox*)mpButtonScreen->search(ftext_tag[i]);
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mpButtonScreen->search(text_tag[i])->hide();
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