Add support for playing Dusklight using Wii disc images (#2296)

* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped

* Allow loading Wii discs

* Change GameVersion::GcnJpn checks to isRegionJpn()

* Change GameVersion::GcnPal checks to isRegionPal()

* Add platformSelect and regionSelect templates, simplify a ton of code

* Add *_get() macros to simplify REL loads

* Actually accept Wii USA Rev. 2 discs

* Show the Wii USA revision in prelaunch's disc status

* l_normal isn't in Wii RELs, so I'll just hardcode it

* Account for various BLO differences

Fix crash when opening the map on Wii USA Rev 0 and Wii PAL

* Use the streamed version of the file select music

* Update language selection

* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check

* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal

* Update docs and the issue template
This commit is contained in:
Irastris
2026-08-15 13:58:09 -04:00
committed by GitHub
parent ac45cac56e
commit 27d27e6d94
34 changed files with 755 additions and 283 deletions
+55 -49
View File
@@ -24,6 +24,7 @@
#include "JSystem/JUtility/JUTConsole.h"
#ifdef TARGET_PC
#include "dusk/language.hpp"
#include "dusk/logging.h"
#include "dusk/main.h"
#include "dusk/mods/svc/save.hpp"
@@ -53,8 +54,8 @@ struct homeBtnData {
#if TARGET_PC
using namespace dusk::version;
#define LOGO_ARC versionSelect<const char*>({{GameVersion::GcnJpn, "Logo"}, {GameVersion::GcnPal, "LogoPal"}}, "LogoUs")
#define MSG_PATH versionSelect<const char*>({{GameVersion::GcnJpn, "/res/Msgjp/bmgres.arc"}}, "/res/Msgus/bmgres.arc")
#define LOGO_ARC regionSelect<const char*>("LogoUs", "LogoPal", "Logo")
#define MSG_PATH regionSelect<const char*>("/res/Msgus/bmgres.arc", "/res/Msgus/bmgres.arc", "/res/Msgjp/bmgres.arc")
#elif VERSION == VERSION_SHIELD
#define LOGO_ARC "LogoUs"
#define MSG_PATH "/res/Msgcn/bmgres.arc"
@@ -77,7 +78,20 @@ using namespace dusk::version;
#define PROGRESSIVE_MODE_ON OS_PROGRESSIVE_MODE_ON
#endif
#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
// TODO: Probably shouldn't actually load LayoutRevo, so I disabled it for now
#if TARGET_PC && 0
using namespace dusk::version;
#define FMAP_RES_PATH platformSelect("/res/Layout/fmapres.arc", "/res/LayoutRevo/fmapresR.arc")
#define DMAP_RES_PATH platformSelect("/res/Layout/dmapres.arc", "/res/LayoutRevo/dmapresR.arc")
#define COLLECT_RES_PATH platformSelect("/res/Layout/clctres.arc", "/res/LayoutRevo/clctresR.arc")
#define MSG_COM_PATH platformSelect("/res/Layout/msgcom.arc", "/res/LayoutRevo/msgcomR.arc")
#define MSG_RES0_PATH platformSelect("/res/Layout/msgres00.arc", "/res/LayoutRevo/msgres00R.arc")
#define MSG_RES1_PATH platformSelect("/res/Layout/msgres01.arc", "/res/LayoutRevo/msgres01R.arc")
#define MSG_RES2_PATH platformSelect("/res/Layout/msgres02.arc", "/res/LayoutRevo/msgres02R.arc")
#define MSG_RES3_PATH platformSelect("/res/Layout/msgres03.arc", "/res/LayoutRevo/msgres03R.arc")
#elif PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
#define FMAP_RES_PATH "/res/LayoutRevo/fmapresR.arc"
#define DMAP_RES_PATH "/res/LayoutRevo/dmapresR.arc"
#define COLLECT_RES_PATH "/res/LayoutRevo/clctresR.arc"
@@ -99,7 +113,10 @@ using namespace dusk::version;
#define MSG_RES3_PATH "/res/Layout/msgres03.arc"
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
#if TARGET_PC
#define ICON_RES_PATH "/res/CardIcon/cardicon.arc"
#define PARTICLE_COM_PATH platformSelect<const char*>("/res/Particle/common.jpc", "/res/Particle/common-r.jpc")
#elif PLATFORM_WII || PLATFORM_SHIELD
#define ICON_RES_PATH "/res/WiiBannerIcon/bannerIcon.arc"
#define PARTICLE_COM_PATH "/res/Particle/common-r.jpc"
#else
@@ -107,7 +124,13 @@ using namespace dusk::version;
#define PARTICLE_COM_PATH "/res/Particle/common.jpc"
#endif
#if PLATFORM_WII
// TODO: Probably shouldn't actually load LayoutRevo, so I disabled it for now
#if TARGET_PC && 0
#define RING_RES_PATH platformSelect("/res/Layout/ringres.arc", "/res/LayoutRevo/ringresR.arc")
#define ITEM_INF_RES_PATH platformSelect("/res/Layout/itmInfRes.arc", "/res/LayoutRevo/itmInfResR.arc")
#define BUTTON_RES_PATH platformSelect("/res/Layout/button.arc", "/res/LayoutRevo/buttonR.arc")
#define MAIN2D_PATH platformSelect("/res/Layout/main2D.arc", "/res/LayoutRevo/main2DR.arc")
#elif PLATFORM_WII
#define RING_RES_PATH "/res/LayoutRevo/ringresR.arc"
#define ITEM_INF_RES_PATH "/res/LayoutRevo/itmInfResR.arc"
#define BUTTON_RES_PATH "/res/LayoutRevo/buttonR.arc"
@@ -862,7 +885,7 @@ dScnLogo_c::~dScnLogo_c() {
JKR_DELETE(mProgressiveSel);
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnPal) {
if (isRegionPal()) {
mpPalLogoResCommand->getArchive()->removeResourceAll();
mpPalLogoResCommand->getArchive()->unmount();
mpPalLogoResCommand->destroy();
@@ -974,7 +997,7 @@ dScnLogo_c::~dScnLogo_c() {
mDoExt_setAraCacheSize(free_size - aram_heap->getTotalFreeSize());
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnJpn) {
if (isRegionJpn()) {
if (dComIfGp_getFontArchive() != NULL) {
dComIfGp_getFontArchive()->unmount();
dComIfGp_setFontArchive(NULL);
@@ -1037,7 +1060,7 @@ static int phase_0(dScnLogo_c* i_this) {
JKRHEAP_NAME(i_this->mLogo01Heap, "Logo01");
#if TARGET_PC || VERSION == VERSION_GCN_PAL
IF_DUSK_BLOCK(getGameVersion() == GameVersion::GcnPal)
IF_DUSK_BLOCK(isRegionPal())
switch (i_this->getPalLanguage()) {
case 1:
i_this->mpPalLogoResCommand = mDoDvdThd_mountArchive_c::create("/res/Layout/LogoPalGm.arc", 0, NULL);
@@ -1078,7 +1101,7 @@ static int phase_1(dScnLogo_c* i_this) {
#endif
#if TARGET_PC || VERSION == VERSION_GCN_PAL
IF_DUSK_BLOCK(getGameVersion() == GameVersion::GcnPal)
IF_DUSK_BLOCK(isRegionPal())
if (!mDoDvdThd::SyncWidthSound) {
return cPhs_INIT_e;
}
@@ -1313,7 +1336,7 @@ void dScnLogo_c::logoInitGC() {
mDolbyLogo = JKR_NEW dDlst_2D_c(dolbyImg, 189, 150, 232, 112, 255);
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnPal) {
if (isRegionPal()) {
u8 language = getPalLanguage();
if (language >= 5) {
language = 0;
@@ -1576,30 +1599,15 @@ void dScnLogo_c::dvdDataLoad() {
mpButtonCommand = aramMount(BUTTON_RES_PATH, mDoExt_getJ2dHeap());
mpCardIconCommand = aramMount(ICON_RES_PATH, mDoExt_getJ2dHeap());
#if TARGET_PC
if (getGameVersion() == GameVersion::GcnPal) {
switch (getPalLanguage()) {
case 1:
mpBmgResCommand = onMemMount("/res/Msgde/bmgres.arc");
break;
case 2:
mpBmgResCommand = onMemMount("/res/Msgfr/bmgres.arc");
break;
case 3:
mpBmgResCommand = onMemMount("/res/Msgsp/bmgres.arc");
break;
case 4:
mpBmgResCommand = onMemMount("/res/Msgit/bmgres.arc");
break;
case 0:
default:
mpBmgResCommand = onMemMount("/res/Msguk/bmgres.arc");
break;
}
} else {
mpBmgResCommand = onMemMount(MSG_PATH);
}
#elif VERSION == VERSION_GCN_PAL
#if TARGET_PC
#if AVOID_UB
static char bmgPath[32];
#else
static char bmgPath[22];
#endif
snprintf(bmgPath, sizeof(bmgPath), "/res/%s/bmgres.arc", dusk::language::msg_folder());
mpBmgResCommand = onMemMount(bmgPath);
#elif VERSION == VERSION_GCN_PAL
switch (getPalLanguage()) {
case 1:
mpBmgResCommand = onMemMount("/res/Msgde/bmgres.arc");
@@ -1618,7 +1626,7 @@ void dScnLogo_c::dvdDataLoad() {
mpBmgResCommand = onMemMount("/res/Msguk/bmgres.arc");
break;
}
#elif VERSION == VERSION_SHIELD_DEBUG
#elif VERSION == VERSION_SHIELD_DEBUG
switch (getPalLanguage()) {
case 2:
mpBmgResCommand = onMemMount("/res/Msgfr/bmgres.arc");
@@ -1630,9 +1638,9 @@ void dScnLogo_c::dvdDataLoad() {
mpBmgResCommand = onMemMount("/res/Msgus/bmgres.arc");
break;
}
#else
#else
mpBmgResCommand = onMemMount(MSG_PATH);
#endif
#endif
mpMsgComCommand = aramMount(MSG_COM_PATH, mDoExt_getJ2dHeap());
mpMsgResCommand[0] = aramMount(MSG_RES0_PATH, mDoExt_getJ2dHeap());
@@ -1640,8 +1648,10 @@ void dScnLogo_c::dvdDataLoad() {
mpMsgResCommand[2] = aramMount(MSG_RES2_PATH, mDoExt_getJ2dHeap());
mpMsgResCommand[3] = aramMount(MSG_RES3_PATH, mDoExt_getJ2dHeap());
#if TARGET_PC
const auto res4Path = versionSelect<const char*>({{GameVersion::GcnJpn, "/res/Layout/msgres04.arc"}}, "/res/Layout/msgres04F.arc");
mpMsgResCommand[4] = aramMount( res4Path, mDoExt_getJ2dHeap());
const auto res4Path = regionSelect<const char*>("/res/Layout/msgres04F.arc",
"/res/Layout/msgres04F.arc",
"/res/Layout/msgres04.arc");
mpMsgResCommand[4] = aramMount(res4Path, mDoExt_getJ2dHeap());
#elif VERSION == VERSION_GCN_JPN
mpMsgResCommand[4] = aramMount("/res/Layout/msgres04.arc", mDoExt_getJ2dHeap());
#else
@@ -1653,16 +1663,12 @@ void dScnLogo_c::dvdDataLoad() {
mpMain2DCommand = onMemMount(MAIN2D_PATH);
#if TARGET_PC
const auto fontResPath = versionSelect<const char*>(
{
{GameVersion::GcnJpn, "/res/Fontjp/fontres.arc"},
{GameVersion::GcnPal, "/res/Fonteu/fontres.arc"},
}, "/res/Fontus/fontres.arc");
const auto fontRubyPath = versionSelect<const char*>(
{
{GameVersion::GcnJpn, "/res/Fontjp/rubyres.arc"},
{GameVersion::GcnPal, "/res/Fonteu/rubyres.arc"},
}, "/res/Fontus/rubyres.arc");
const auto fontResPath = regionSelect<const char*>("/res/Fontus/fontres.arc",
"/res/Fonteu/fontres.arc",
"/res/Fontjp/fontres.arc");
const auto fontRubyPath = regionSelect<const char*>("/res/Fontus/rubyres.arc",
"/res/Fonteu/rubyres.arc",
"/res/Fontjp/rubyres.arc");
// Note: GCN_JPN mounts this archive as tail instead of head.
// I'm guessing this is fine since we have more RAM.