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https://github.com/TwilitRealm/dusklight
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Add support for playing Dusklight using Wii disc images (#2296)
* Add offsets for Wii USA R0/R2, JPN, and PAL Also fix an oopsie where l_pos and l_normal's offsets were swapped * Allow loading Wii discs * Change GameVersion::GcnJpn checks to isRegionJpn() * Change GameVersion::GcnPal checks to isRegionPal() * Add platformSelect and regionSelect templates, simplify a ton of code * Add *_get() macros to simplify REL loads * Actually accept Wii USA Rev. 2 discs * Show the Wii USA revision in prelaunch's disc status * l_normal isn't in Wii RELs, so I'll just hardcode it * Account for various BLO differences Fix crash when opening the map on Wii USA Rev 0 and Wii PAL * Use the streamed version of the file select music * Update language selection * Fix the d-pad/cross button text for Wii PAL Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check * Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal * Update docs and the issue template
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@@ -40,10 +40,25 @@ constexpr auto AcceptedDiscs = std::to_array<borealis::disc::AcceptedDisc>({
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.gameId = "GZ2P01",
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.expectedHash = borealis::disc::parse_xxh3_128("9ef597588b0035ca9e91b333fa9a8a7e"),
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},
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{
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.gameId = "RZDE01", .revision = 0,
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.expectedHash = borealis::disc::parse_xxh3_128("b3d91fbea59e5c66934d04c01566728e"),
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},
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{
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.gameId = "RZDE01", .revision = 2,
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.expectedHash = borealis::disc::parse_xxh3_128("c3ec420921a1b36d6ae43f576491d25c"),
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},
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{
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.gameId = "RZDJ01",
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.expectedHash = borealis::disc::parse_xxh3_128("d3866821c7fc6999e6e8bbef8b6875aa"),
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},
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{
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.gameId = "RZDP01",
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.expectedHash = borealis::disc::parse_xxh3_128("6095a924a57e5fb4294ac96fb85a09a1"),
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},
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});
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constexpr auto RecognizedGameIds =
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std::to_array<std::string_view>({"RZDE01", "RZDJ01", "RZDK01", "RZDP01"});
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constexpr auto RecognizedGameIds = std::to_array<std::string_view>({"RZDK01"});
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constexpr borealis::disc::Catalog DiscCatalog{
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.acceptedDiscs = AcceptedDiscs,
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@@ -92,6 +107,7 @@ void update_info(const borealis::disc::Result& result, DiscInfo& info) noexcept
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if (!result.metadata.gameId.empty()) {
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info.platform = result.metadata.platform;
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info.region = region_from_game_id(result.metadata.gameId);
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info.revision = result.metadata.revision;
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}
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}
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