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https://github.com/TwilitRealm/dusklight
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Add support for playing Dusklight using Wii disc images (#2296)
* Add offsets for Wii USA R0/R2, JPN, and PAL Also fix an oopsie where l_pos and l_normal's offsets were swapped * Allow loading Wii discs * Change GameVersion::GcnJpn checks to isRegionJpn() * Change GameVersion::GcnPal checks to isRegionPal() * Add platformSelect and regionSelect templates, simplify a ton of code * Add *_get() macros to simplify REL loads * Actually accept Wii USA Rev. 2 discs * Show the Wii USA revision in prelaunch's disc status * l_normal isn't in Wii RELs, so I'll just hardcode it * Account for various BLO differences Fix crash when opening the map on Wii USA Rev 0 and Wii PAL * Use the streamed version of the file select music * Update language selection * Fix the d-pad/cross button text for Wii PAL Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check * Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal * Update docs and the issue template
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@@ -3713,7 +3713,7 @@ static ResFONT* mDoExt_resfont0;
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static void mDoExt_initFont0() {
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static char const fontdata[] = "rodan_b_24_22.bfn";
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#if TARGET_PC
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if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
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if (dusk::version::isRegionJpn()) {
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mDoExt_initFontCommon(&mDoExt_font0, &mDoExt_resfont0, mDoExt_getZeldaHeap(),
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fontdata, dComIfGp_getFontArchive(), 0, 200, 512);
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} else {
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@@ -3748,7 +3748,7 @@ void mDoExt_removeMesgFont() {
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mDoExt_font0 = NULL;
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if (mDoExt_resfont0 != NULL) {
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#if TARGET_PC
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if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
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if (dusk::version::isRegionJpn()) {
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JKRFileLoader::removeResource(mDoExt_resfont0, NULL);
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} else {
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JKRFree(mDoExt_resfont0);
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