Add support for playing Dusklight using Wii disc images (#2296)

* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped

* Allow loading Wii discs

* Change GameVersion::GcnJpn checks to isRegionJpn()

* Change GameVersion::GcnPal checks to isRegionPal()

* Add platformSelect and regionSelect templates, simplify a ton of code

* Add *_get() macros to simplify REL loads

* Actually accept Wii USA Rev. 2 discs

* Show the Wii USA revision in prelaunch's disc status

* l_normal isn't in Wii RELs, so I'll just hardcode it

* Account for various BLO differences

Fix crash when opening the map on Wii USA Rev 0 and Wii PAL

* Use the streamed version of the file select music

* Update language selection

* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check

* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal

* Update docs and the issue template
This commit is contained in:
Irastris
2026-08-15 13:58:09 -04:00
committed by GitHub
parent ac45cac56e
commit 27d27e6d94
34 changed files with 755 additions and 283 deletions
+2 -2
View File
@@ -3713,7 +3713,7 @@ static ResFONT* mDoExt_resfont0;
static void mDoExt_initFont0() {
static char const fontdata[] = "rodan_b_24_22.bfn";
#if TARGET_PC
if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
if (dusk::version::isRegionJpn()) {
mDoExt_initFontCommon(&mDoExt_font0, &mDoExt_resfont0, mDoExt_getZeldaHeap(),
fontdata, dComIfGp_getFontArchive(), 0, 200, 512);
} else {
@@ -3748,7 +3748,7 @@ void mDoExt_removeMesgFont() {
mDoExt_font0 = NULL;
if (mDoExt_resfont0 != NULL) {
#if TARGET_PC
if (dusk::version::getGameVersion() == dusk::version::GameVersion::GcnJpn) {
if (dusk::version::isRegionJpn()) {
JKRFileLoader::removeResource(mDoExt_resfont0, NULL);
} else {
JKRFree(mDoExt_resfont0);