mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-09 12:37:18 -04:00
setup dolphin VEC/MTX function defines (#1903)
* setup VEC function defines * setup MTX function defines
This commit is contained in:
@@ -117,15 +117,15 @@ f32 G_CM3D_F_ABS_MIN = 32 * FLT_EPSILON;
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*/
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void cM3d_InDivPos1(const Vec* pVecA, const Vec* pVecB, f32 pF, Vec* pOut) {
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Vec tmp;
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PSVECScale(pVecB, &tmp, pF);
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PSVECAdd(&tmp, pVecA, pOut);
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VECScale(pVecB, &tmp, pF);
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VECAdd(&tmp, pVecA, pOut);
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}
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/* 802685B0-80268614 262EF0 0064+00 2/2 1/1 2/2 .text cM3d_InDivPos2__FPC3VecPC3VecfP3Vec
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*/
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void cM3d_InDivPos2(const Vec* pVecA, const Vec* pVecB, f32 pF, Vec* pOut) {
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Vec tmp;
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PSVECSubtract(pVecB, pVecA, &tmp);
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VECSubtract(pVecB, pVecA, &tmp);
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cM3d_InDivPos1(pVecA, &tmp, pF, pOut);
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}
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@@ -189,24 +189,24 @@ bool cM3d_Len2dSqPntAndSegLine(f32 param_1, f32 param_2, f32 param_3, f32 param_
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bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin* pLine, const Vec* pVec, Vec* pOutVec, f32* pOutF) {
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bool retVal = false;
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Vec tmp;
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PSVECSubtract(&pLine->GetEndP(), &pLine->GetStartP(), &tmp);
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f32 seqLen = PSVECDotProduct(&tmp, &tmp);
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VECSubtract(&pLine->GetEndP(), &pLine->GetStartP(), &tmp);
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f32 seqLen = VECDotProduct(&tmp, &tmp);
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if (cM3d_IsZero(seqLen)) {
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*pOutF = /* 0.0 */ FLOAT_LABEL(lit_2256);
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return retVal;
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} else {
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Vec tmp2;
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PSVECSubtract(pVec, &pLine->GetStartP(), &tmp2);
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f32 tmpF = PSVECDotProduct(&tmp2, &tmp);
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VECSubtract(pVec, &pLine->GetStartP(), &tmp2);
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f32 tmpF = VECDotProduct(&tmp2, &tmp);
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tmpF /= seqLen;
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if (tmpF < /* 0.0 */ FLOAT_LABEL(lit_2256) || tmpF > /* 1.0 */ FLOAT_LABEL(lit_2273)) {
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retVal = false;
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} else {
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retVal = true;
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}
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PSVECScale(&tmp, &tmp, tmpF);
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PSVECAdd(&tmp, &pLine->GetStartP(), pOutVec);
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*pOutF = PSVECSquareDistance(pOutVec, pVec);
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VECScale(&tmp, &tmp, tmpF);
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VECAdd(&tmp, &pLine->GetStartP(), pOutVec);
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*pOutF = VECSquareDistance(pOutVec, pVec);
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return retVal;
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}
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}
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@@ -214,11 +214,11 @@ bool cM3d_Len3dSqPntAndSegLine(const cM3dGLin* pLine, const Vec* pVec, Vec* pOut
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/* 80268814-80268894 263154 0080+00 1/1 3/3 0/0 .text cM3d_SignedLenPlaAndPos__FPC8cM3dGPlaPC3Vec
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*/
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f32 cM3d_SignedLenPlaAndPos(const cM3dGPla* pPlane, const Vec* pPosition) {
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f32 mag = PSVECMag(&pPlane->GetNP());
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f32 mag = VECMag(&pPlane->GetNP());
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if (cM3d_IsZero(mag)) {
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return /* 0.0 */ FLOAT_LABEL(lit_2256);
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} else {
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return (pPlane->mD + PSVECDotProduct(&pPlane->GetNP(), pPosition)) / mag;
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return (pPlane->mD + VECDotProduct(&pPlane->GetNP(), pPosition)) / mag;
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}
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}
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@@ -232,9 +232,9 @@ f32 cM3d_VectorProduct2d(f32 pX1, f32 pY1, f32 pX2, f32 pY2, f32 pX3, f32 pY3) {
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void cM3d_VectorProduct(const cXyz* pVecA, const cXyz* pVecB, const cXyz* pVecC, cXyz* pVecOut) {
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Vec tmp1;
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Vec tmp2;
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PSVECSubtract(pVecB, pVecA, &tmp1);
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PSVECSubtract(pVecC, pVecA, &tmp2);
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PSVECCrossProduct(&tmp1, &tmp2, pVecOut);
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VECSubtract(pVecB, pVecA, &tmp1);
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VECSubtract(pVecC, pVecA, &tmp2);
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VECCrossProduct(&tmp1, &tmp2, pVecOut);
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}
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/* ############################################################################################## */
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@@ -245,13 +245,13 @@ SECTION_SDATA2 static f32 lit_2346 = 1.0f / 50.0f;
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void cM3d_CalcPla(const Vec* pVecA, const Vec* pVecB, const Vec* pVecC, Vec* pVecOut, f32* pD) {
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Vec tmp2;
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Vec tmp1;
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PSVECSubtract(pVecB, pVecA, &tmp1);
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PSVECSubtract(pVecC, pVecA, &tmp2);
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PSVECCrossProduct(&tmp1, &tmp2, pVecOut);
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f32 mag = PSVECMag(pVecOut);
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VECSubtract(pVecB, pVecA, &tmp1);
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VECSubtract(pVecC, pVecA, &tmp2);
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VECCrossProduct(&tmp1, &tmp2, pVecOut);
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f32 mag = VECMag(pVecOut);
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if (fabsf(mag) >= /* 0.02 */ FLOAT_LABEL(lit_2346)) {
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PSVECScale(pVecOut, pVecOut, /* 1.0 */ FLOAT_LABEL(lit_2273) / mag);
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*pD = -PSVECDotProduct(pVecOut, pVecA);
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VECScale(pVecOut, pVecOut, /* 1.0 */ FLOAT_LABEL(lit_2273) / mag);
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*pD = -VECDotProduct(pVecOut, pVecA);
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} else {
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f32 zero = /* 0.0 */ FLOAT_LABEL(lit_2256);
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pVecOut->y = zero;
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@@ -346,23 +346,23 @@ int cM3d_Check_LinLin(const cM3dGLin* pLinA, const cM3dGLin* pLinB, f32* pFloatA
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Vec linBVec;
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pLinA->CalcVec(&linAVec);
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pLinB->CalcVec(&linBVec);
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f32 linALen = PSVECMag(&linAVec);
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f32 linBLen = PSVECMag(&linBVec);
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f32 linALen = VECMag(&linAVec);
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f32 linBLen = VECMag(&linBVec);
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if (cM3d_IsZero(linALen) || cM3d_IsZero(linBLen)) {
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return 1;
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} else {
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f32 invLinALen = /* 1.0 */ FLOAT_LABEL(lit_2273) / linALen;
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f32 invLinBLen = /* 1.0 */ FLOAT_LABEL(lit_2273) / linBLen;
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PSVECScale(&linAVec, &linAVec, invLinALen);
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PSVECScale(&linBVec, &linBVec, invLinBLen);
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VECScale(&linAVec, &linAVec, invLinALen);
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VECScale(&linBVec, &linBVec, invLinBLen);
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Vec tmp;
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PSVECSubtract(&pLinA->GetStartP(), &pLinB->GetStartP(), &tmp);
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f32 tmpF = -PSVECDotProduct(&linAVec, &linBVec);
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f32 tmpF2 = PSVECDotProduct(&tmp, &linAVec);
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PSVECSquareMag(&tmp); // result not used
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VECSubtract(&pLinA->GetStartP(), &pLinB->GetStartP(), &tmp);
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f32 tmpF = -VECDotProduct(&linAVec, &linBVec);
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f32 tmpF2 = VECDotProduct(&tmp, &linAVec);
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VECSquareMag(&tmp); // result not used
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f32 tmpF3 = fabsf(/* 1.0 */ FLOAT_LABEL(lit_2273) - (tmpF * tmpF));
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if (!cM3d_IsZero(tmpF3)) {
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f32 tmpF4 = -PSVECDotProduct(&tmp, &linBVec);
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f32 tmpF4 = -VECDotProduct(&tmp, &linBVec);
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f32 tmpF7 = /* 1.0 */ FLOAT_LABEL(lit_2273) / tmpF3;
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f32 outFloatAtmp = ((tmpF * tmpF4) - tmpF2) * tmpF7;
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*pFloatA = outFloatAtmp * invLinALen;
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@@ -377,7 +377,7 @@ int cM3d_Check_LinLin(const cM3dGLin* pLinA, const cM3dGLin* pLinB, f32* pFloatA
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tmpF6 = linBLen;
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tmpF5 = (tmpF6 * tmpF) - tmpF2;
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}
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f32 tmpF7 = PSVECDotProduct(&tmp, &linBVec);
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f32 tmpF7 = VECDotProduct(&tmp, &linBVec);
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if (tmpF5 < /* 0.0 */ FLOAT_LABEL(lit_2256) || tmpF5 > linALen) {
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tmpF5 = /* 0.0 */ FLOAT_LABEL(lit_2256);
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tmpF6 = tmpF7;
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@@ -897,9 +897,9 @@ bool cM3d_Cross_SphSph(const cM3dGSph* pSphereA, const cM3dGSph* pSphereB, Vec*
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// could be an inlined function
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f32 tmpF = pSphereB->GetR() / centerDist;
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Vec tmp;
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PSVECSubtract(&pSphereA->GetC(), &pSphereB->GetC(), &tmp);
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PSVECScale(&tmp, &tmp, tmpF);
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PSVECAdd(&tmp, &pSphereB->GetC(), pVecOut);
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VECSubtract(&pSphereA->GetC(), &pSphereB->GetC(), &tmp);
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VECScale(&tmp, &tmp, tmpF);
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VECAdd(&tmp, &pSphereB->GetC(), pVecOut);
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} else {
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*pVecOut = pSphereA->GetC();
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}
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@@ -918,9 +918,9 @@ SECTION_SDATA2 static f32 lit_3892 = 0.5f;
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void cM3d_CalcSphVsTriCrossPoint(const cM3dGSph* pSphere, const cM3dGTri* pTriangle, Vec* pVecOut) {
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Vec tmp2;
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Vec tmp;
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PSVECAdd(&pTriangle->mA, &pTriangle->mB, &tmp);
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PSVECScale(&tmp, &tmp2, /* 0.5 */ FLOAT_LABEL(lit_3892));
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f32 sqDist = PSVECSquareDistance(&tmp2, &pSphere->GetC());
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VECAdd(&pTriangle->mA, &pTriangle->mB, &tmp);
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VECScale(&tmp, &tmp2, /* 0.5 */ FLOAT_LABEL(lit_3892));
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f32 sqDist = VECSquareDistance(&tmp2, &pSphere->GetC());
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if (cM3d_IsZero(sqDist)) {
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*pVecOut = pSphere->GetC();
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} else {
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@@ -1071,8 +1071,8 @@ inline void cM3d_2LinCenter(cM3dGLin const pLinA, f32 pLinAF, cM3dGLin const& pL
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Vec tmp, tmp2;
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pLinA.CalcPos(&tmp, pLinAF);
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pLinB.CalcPos(&tmp2, pLinBF);
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PSVECAdd(&tmp, &tmp2, pVecOut);
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PSVECScale(pVecOut, pVecOut, /* 0.5 */ FLOAT_LABEL(lit_3892));
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VECAdd(&tmp, &tmp2, pVecOut);
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VECScale(pVecOut, pVecOut, /* 0.5 */ FLOAT_LABEL(lit_3892));
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}
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/* 8026E12C-8026E4FC 268A6C 03D0+00 0/0 2/2 0/0 .text
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@@ -1115,7 +1115,7 @@ void cM3d_PlaneCrossLineProcWork(f32 f1, f32 f2, f32 f3, f32 f4, f32 f5, f32 f6,
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static int cM3d_2PlaneCrossLine(const cM3dGPla& pPlaneA, const cM3dGPla& pPlaneB,
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cM3dGLin* pLinOut) {
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Vec tmp;
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PSVECCrossProduct(&pPlaneA.GetNP(), &pPlaneB.GetNP(), &tmp);
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VECCrossProduct(&pPlaneA.GetNP(), &pPlaneB.GetNP(), &tmp);
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if (cM3d_IsZero(tmp.x) && cM3d_IsZero(tmp.y) && cM3d_IsZero(tmp.z)) {
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return 0;
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} else {
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@@ -1138,12 +1138,12 @@ static int cM3d_2PlaneCrossLine(const cM3dGPla& pPlaneA, const cM3dGPla& pPlaneB
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&pLinOut->GetStartP().x, &pLinOut->GetStartP().y);
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pLinOut->GetStartP().z = /* 0.0 */ FLOAT_LABEL(lit_2256);
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}
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f32 scale = PSVECMag(&pLinOut->GetStartP());
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f32 scale = VECMag(&pLinOut->GetStartP());
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if (cM3d_IsZero(scale)) {
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scale = /* 1.0 */ FLOAT_LABEL(lit_2273);
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}
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PSVECScale(&tmp, &tmp, scale);
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PSVECAdd(&pLinOut->GetStartP(), &tmp, &pLinOut->GetEndP());
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VECScale(&tmp, &tmp, scale);
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VECAdd(&pLinOut->GetStartP(), &tmp, &pLinOut->GetEndP());
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return 1;
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}
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}
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@@ -1174,15 +1174,15 @@ f32 cM3d_lineVsPosSuisenCross(const cM3dGLin* pLine, const Vec* pPoint, Vec* pVe
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Vec tmp2;
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Vec tmp3;
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pLine->CalcVec(&tmp1);
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f32 diffLen = PSVECSquareMag(&tmp1);
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f32 diffLen = VECSquareMag(&tmp1);
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if (cM3d_IsZero(diffLen)) {
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*pVecOut = *pPoint;
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return /* 0.0 */ FLOAT_LABEL(lit_2256);
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} else {
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PSVECSubtract(pPoint, &pLine->GetStartP(), &tmp2);
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f32 retVal = PSVECDotProduct(&tmp2, &tmp1) / diffLen;
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PSVECScale(&tmp1, &tmp3, retVal);
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PSVECAdd(&tmp3, &pLine->GetStartP(), pVecOut);
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VECSubtract(pPoint, &pLine->GetStartP(), &tmp2);
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f32 retVal = VECDotProduct(&tmp2, &tmp1) / diffLen;
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VECScale(&tmp1, &tmp3, retVal);
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VECAdd(&tmp3, &pLine->GetStartP(), pVecOut);
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return retVal;
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}
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}
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@@ -1194,17 +1194,17 @@ f32 cM3d_lineVsPosSuisenCross(const Vec& pLinePointA, const Vec& pLinePointB, co
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Vec tmp1;
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Vec tmp2;
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Vec tmp3;
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PSVECSubtract(&pLinePointB, &pLinePointA, &tmp1);
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f32 diffLen = PSVECSquareMag(&tmp1);
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VECSubtract(&pLinePointB, &pLinePointA, &tmp1);
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f32 diffLen = VECSquareMag(&tmp1);
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if (cM3d_IsZero(diffLen)) {
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*pVecOut = pPoint;
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return /* 0.0 */ FLOAT_LABEL(lit_2256);
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} else {
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PSVECSubtract(&pPoint, &pLinePointA, &tmp2);
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f32 dotProd = PSVECDotProduct(&tmp2, &tmp1);
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VECSubtract(&pPoint, &pLinePointA, &tmp2);
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f32 dotProd = VECDotProduct(&tmp2, &tmp1);
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f32 retVal = dotProd / diffLen;
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PSVECScale(&tmp1, &tmp3, retVal);
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PSVECAdd(&tmp3, &pLinePointA, pVecOut);
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VECScale(&tmp1, &tmp3, retVal);
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VECAdd(&tmp3, &pLinePointA, pVecOut);
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return retVal;
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}
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}
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@@ -1225,6 +1225,6 @@ int cM3d_2PlaneLinePosNearPos(const cM3dGPla& pPlaneA, const cM3dGPla& pPlaneB,
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/* 8026EBBC-8026EC3C 2694FC 0080+00 0/0 1/1 0/0 .text cM3d_CrawVec__FRC3VecRC3VecP3Vec */
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void cM3d_CrawVec(const Vec& pVecA, const Vec& pVecB, Vec* pVecOut) {
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Vec tmp;
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PSVECScale(&pVecA, &tmp, fabsf(pVecB.x * pVecA.x + pVecB.y * pVecA.y + pVecB.z * pVecA.z));
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PSVECAdd(&tmp, &pVecB, pVecOut);
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VECScale(&pVecA, &tmp, fabsf(pVecB.x * pVecA.x + pVecB.y * pVecA.y + pVecB.z * pVecA.z));
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VECAdd(&tmp, &pVecB, pVecOut);
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}
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