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https://github.com/TwilitRealm/dusklight
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Update GXSetArray usages (fixes & le arg)
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@@ -268,9 +268,9 @@ void daMant_packet_c::draw() {
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_CLR_RGB, GX_F32, 0);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_F32, 0);
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GXSETARRAY(GX_VA_POS, this->getPos(), sizeof(mPos[0]), 12);
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GXSETARRAY(GX_VA_NRM, this->getNrm(), sizeof(mNrm[0]), 12);
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GXSETARRAY(GX_VA_TEX0, &l_texCoord, sizeof(l_texCoord), 8);
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GXSETARRAY(GX_VA_POS, this->getPos(), sizeof(mPos[0]), 12, true);
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GXSETARRAY(GX_VA_NRM, this->getNrm(), sizeof(mNrm[0]), 12, true);
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GXSETARRAY(GX_VA_TEX0, &l_texCoord, sizeof(l_texCoord), 8, false); // TODO: set to true when converted to float literals
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GXSetZCompLoc(0);
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GXSetZMode(GX_ENABLE, GX_LEQUAL, GX_ENABLE);
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