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https://github.com/TwilitRealm/dusklight
synced 2026-08-17 20:43:07 -04:00
Work on d_debug_camera (#3024)
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@@ -1823,7 +1823,7 @@ void daObjBm_c::debugDraw() {
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}
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if (CHECK_DRAW) {
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mpBgW->CalcPlane();
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mpBgW->DebugDraw();
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}
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}
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#endif
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@@ -365,7 +365,7 @@ int daObjFallObj_c::Draw() {
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#if DEBUG
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if (l_HIO.mCheckDisplay) {
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mpBgW->CalcPlane();
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mpBgW->DebugDraw();
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daPy_py_c* player = daPy_getPlayerActorClass();
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GXColor color = (GXColor){0xff, 0, 0, 0xff};
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cXyz cStack_1c(attention_info.position);
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@@ -210,7 +210,7 @@ void daRotBridge_c::moveBridge() {
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int daRotBridge_c::Draw() {
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#if DEBUG
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if (l_HIO.draw_wall_collision && mpBgW2 != NULL) {
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mpBgW2->CalcPlane();
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mpBgW2->DebugDraw();
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}
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#endif
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@@ -387,7 +387,7 @@ int daObjSmgDoor_c::Draw() {
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#if DEBUG
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if (l_HIO.field_0x6 != 0) {
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mpBgW->CalcPlane();
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mpBgW->DebugDraw();
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}
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#endif
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@@ -437,7 +437,7 @@ int daObjSwLight_c::Draw() {
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#if DEBUG
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if (l_HIO.mCheckRendering) {
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mpBgW->CalcPlane();
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mpBgW->DebugDraw();
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}
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#endif
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@@ -521,7 +521,7 @@ int daObjTobyHouse_c::Draw() {
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#if DEBUG
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if (l_HIO.mDrawCollision) {
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mpBgW->CalcPlane();
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mpBgW->DebugDraw();
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}
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#endif
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