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https://github.com/TwilitRealm/dusklight
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Work on d_debug_camera (#3024)
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@@ -789,6 +789,17 @@ fopAc_ac_c* dBgS::PushPullCallBack(cBgS_PolyInfo const& param_0, fopAc_ac_c* i_p
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i_label);
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}
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#if DEBUG
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void dBgS::DrawPoly(cBgS_PolyInfo const& polyInfo, GXColor const& color) {
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dBgW_Base* pdBgw = dComIfG_Bgsp().GetBgWBasePointer(polyInfo);
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if (pdBgw != NULL) {
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pdBgw->DrawPoly(polyInfo, color);
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}
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}
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#endif
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bool dBgS_CheckBWallPoly(cBgS_PolyInfo const& poly) {
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cM3dGPla pla;
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