Refine menu_pointer click events

Only short clicks/taps count & they must
not move between targets
This commit is contained in:
Luke Street
2026-06-17 22:48:44 -06:00
parent 427dcfab82
commit 2d4e69466b
12 changed files with 272 additions and 54 deletions
+142 -14
View File
@@ -1,16 +1,34 @@
#include "dusk/menu_pointer.h"
#include "m_Do/m_Do_graphic.h"
#include "d/d_pane_class.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_graphic.h"
#include <aurora/rmlui.hpp>
#include <dolphin/pad.h>
#include <algorithm>
#include <chrono>
namespace dusk::menu_pointer {
namespace {
using Clock = std::chrono::steady_clock;
constexpr auto kTapMaxDuration = std::chrono::milliseconds(300);
constexpr f32 kTapMoveThresholdDp = 12.0f;
struct Gesture {
bool active = false;
bool movedTooFar = false;
bool crossedTarget = false;
bool pressTargetValid = false;
Context pressContext = Context::None;
TargetId pressTarget = InvalidTarget;
f32 startX = 0.0f;
f32 startY = 0.0f;
Clock::time_point startedAt{};
};
State s_state;
bool s_clickConsumed = false;
Context s_lastContext = Context::None;
@@ -27,7 +45,14 @@ s32 s_mouseButton = -1;
u32 s_suppressedPadHoldMask = 0;
u32 s_suppressedPadNextReadMask = 0;
Context s_deferredActivationContext = Context::None;
u8 s_deferredActivationTarget = 0xFF;
TargetId s_deferredActivationTarget = InvalidTarget;
Gesture s_gesture;
bool s_hoverTargetValid = false;
TargetId s_hoverTarget = InvalidTarget;
bool s_clickPending = false;
Context s_clickContext = Context::None;
TargetId s_clickTarget = InvalidTarget;
bool s_clickTargetValid = false;
s32 scancode_from_rml_button(s32 button) noexcept {
switch (button) {
@@ -104,6 +129,37 @@ void suppress_pad_for_mouse_button(s32 button, bool held) noexcept {
}
}
f32 tap_move_threshold() noexcept {
auto* context = aurora::rmlui::get_context();
if (context == nullptr) {
return kTapMoveThresholdDp;
}
return kTapMoveThresholdDp * std::max(context->GetDensityIndependentPixelRatio(), 1.0f);
}
void update_gesture_movement(f32 x, f32 y) noexcept {
if (!s_gesture.active || s_gesture.movedTooFar) {
return;
}
const f32 dx = x - s_gesture.startX;
const f32 dy = y - s_gesture.startY;
const f32 threshold = tap_move_threshold();
if (dx * dx + dy * dy > threshold * threshold) {
s_gesture.movedTooFar = true;
}
}
void clear_click_state() noexcept {
s_clickConsumed = false;
s_clickPending = false;
s_clickContext = Context::None;
s_clickTarget = InvalidTarget;
s_clickTargetValid = false;
s_state.clicked = false;
}
void set_position_from_rml(f32 x, f32 y) noexcept {
auto* context = aurora::rmlui::get_context();
if (context == nullptr) {
@@ -121,7 +177,7 @@ void set_position_from_rml(f32 x, f32 y) noexcept {
void clear_input_state() noexcept {
s_state = {};
s_clickConsumed = false;
clear_click_state();
s_lastDialogChoice = 0xFF;
s_currentDialogChoice = 0xFF;
s_lastDialogChoiceValid = false;
@@ -134,7 +190,10 @@ void clear_input_state() noexcept {
s_suppressedPadHoldMask = 0;
s_suppressedPadNextReadMask = 0;
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
s_deferredActivationTarget = InvalidTarget;
s_gesture = {};
s_hoverTargetValid = false;
s_hoverTarget = InvalidTarget;
}
} // namespace
@@ -144,8 +203,6 @@ bool handle_fallthrough_pointer(f32 x, f32 y, Phase phase, bool touch, s32 mouse
return false;
}
s_clickConsumed = false;
if (!touch) {
if (phase == Phase::Press) {
if (!mouse_button_is_menu_confirm(mouseButton)) {
@@ -174,21 +231,41 @@ bool handle_fallthrough_pointer(f32 x, f32 y, Phase phase, bool touch, s32 mouse
}
if (phase != Phase::Cancel) {
update_gesture_movement(x, y);
set_position_from_rml(x, y);
}
s_state.touch = touch;
switch (phase) {
case Phase::Press:
clear_click_state();
s_gesture = {
.active = true,
.startX = x,
.startY = y,
.startedAt = Clock::now(),
};
s_state.down = true;
s_state.pressed = true;
break;
case Phase::Release:
case Phase::Release: {
const bool shortEnough =
s_gesture.active && Clock::now() - s_gesture.startedAt <= kTapMaxDuration;
const bool stillEnough = s_gesture.active && !s_gesture.movedTooFar;
const bool targetClean = s_gesture.active && !s_gesture.crossedTarget;
s_clickContext = s_gesture.pressContext;
s_clickTarget = s_gesture.pressTarget;
s_clickTargetValid = s_gesture.pressTargetValid;
s_clickPending = shortEnough && stillEnough && targetClean;
s_state.down = false;
s_state.released = true;
s_state.clicked = true;
s_state.clicked = s_clickPending;
s_gesture = {};
break;
}
case Phase::Cancel:
clear_click_state();
s_gesture = {};
s_state.down = false;
break;
case Phase::Move:
@@ -211,6 +288,12 @@ void begin_game_frame() noexcept {
}
void end_game_frame() noexcept {
if (s_gesture.active && s_gesture.pressTargetValid &&
s_currentContext == s_gesture.pressContext && !s_hoverTargetValid)
{
s_gesture.crossedTarget = true;
}
s_lastContext = s_currentContext;
s_lastDialogChoice = s_currentDialogChoice;
s_lastDialogChoiceValid = s_currentDialogChoiceValid;
@@ -222,6 +305,12 @@ void end_game_frame() noexcept {
s_state.valid = false;
}
s_clickConsumed = false;
s_clickPending = false;
s_clickContext = Context::None;
s_clickTarget = InvalidTarget;
s_clickTargetValid = false;
s_hoverTargetValid = false;
s_hoverTarget = InvalidTarget;
}
void begin_context(Context context) noexcept {
@@ -237,7 +326,11 @@ void begin_context(Context context) noexcept {
s_suppressedPadHoldMask = 0;
s_suppressedPadNextReadMask = 0;
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
s_deferredActivationTarget = InvalidTarget;
s_gesture = {};
s_hoverTargetValid = false;
s_hoverTarget = InvalidTarget;
clear_click_state();
}
s_currentContext = context;
@@ -259,15 +352,50 @@ const State& state() noexcept {
return s_state;
}
void set_hover_target(TargetId target) noexcept {
s_hoverTargetValid = true;
s_hoverTarget = target;
if (s_gesture.active && !s_gesture.pressTargetValid && s_state.down) {
s_gesture.pressContext = s_currentContext;
s_gesture.pressTarget = target;
s_gesture.pressTargetValid = true;
}
if (s_gesture.active && s_gesture.pressTargetValid &&
(s_currentContext != s_gesture.pressContext || target != s_gesture.pressTarget))
{
s_gesture.crossedTarget = true;
}
}
bool click_matches_hover_target() noexcept {
if (!s_clickPending || !s_hoverTargetValid) {
return false;
}
if (!s_clickTargetValid) {
return true;
}
return s_currentContext == s_clickContext && s_hoverTarget == s_clickTarget;
}
bool consume_click() noexcept {
if (!s_state.clicked || s_clickConsumed) {
if (s_clickConsumed || !click_matches_hover_target()) {
return false;
}
s_clickConsumed = true;
s_clickPending = false;
s_state.clicked = false;
return true;
}
bool peek_click() noexcept {
return !s_clickConsumed && click_matches_hover_target();
}
void set_dialog_choice(u8 choice, bool clicked) noexcept {
s_currentDialogChoice = choice;
s_currentDialogChoiceValid = true;
@@ -300,18 +428,18 @@ bool consume_dialog_click(u8& choice) noexcept {
return false;
}
void defer_activation(Context context, u8 target) noexcept {
void defer_activation(Context context, TargetId target) noexcept {
s_deferredActivationContext = context;
s_deferredActivationTarget = target;
}
bool consume_deferred_activation(Context context, u8 target) noexcept {
bool consume_deferred_activation(Context context, TargetId target) noexcept {
if (s_deferredActivationContext != context || s_deferredActivationTarget != target) {
return false;
}
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
s_deferredActivationTarget = InvalidTarget;
return true;
}
@@ -321,7 +449,7 @@ void clear_deferred_activation(Context context) noexcept {
}
s_deferredActivationContext = Context::None;
s_deferredActivationTarget = 0xFF;
s_deferredActivationTarget = InvalidTarget;
}
u32 suppressed_pad_buttons(u32 port) noexcept {