mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-26 16:31:57 -04:00
feat: FPS Limiter (#1446)
* Add interpolation frame rate cap * wip: reworked framelimiter Based on my testing this is a bit more stable in frametimes. * wip: efficiency improvement + windows build fix Significantly improve efficiency by using a hybrid approach. * wip: UI changes * wip: end frame AFTER limiting * wip: remove unused include * wip: minor ui code change Makes it easier to remove/add presets * Simplify Limiter UI - Change enableFrameInterpolation to an enum with off/capped/unlimited values - Simplify the UI to use 2 settings (unlock framerate + a max value entry) * wip: slight limiter simplification * wip: implement review suggestions * wip: fix syntax error * wip: revert enum order + replace old checks * Fix compile error --------- Co-authored-by: SailorSnoW <sailorsnow@pm.me> Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com> Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com> Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
#include <stdbool.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include "settings.h"
|
||||
|
||||
class camera_process_class;
|
||||
class view_class;
|
||||
@@ -18,7 +19,7 @@ void begin_record();
|
||||
void end_record();
|
||||
void begin_sim_tick();
|
||||
uint64_t sim_tick_seq();
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step);
|
||||
void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step);
|
||||
void interpolate();
|
||||
float get_interpolation_step();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user