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https://github.com/TwilitRealm/dusklight
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feat: FPS Limiter (#1446)
* Add interpolation frame rate cap * wip: reworked framelimiter Based on my testing this is a bit more stable in frametimes. * wip: efficiency improvement + windows build fix Significantly improve efficiency by using a hybrid approach. * wip: UI changes * wip: end frame AFTER limiting * wip: remove unused include * wip: minor ui code change Makes it easier to remove/add presets * Simplify Limiter UI - Change enableFrameInterpolation to an enum with off/capped/unlimited values - Simplify the UI to use 2 settings (unlock framerate + a max value entry) * wip: slight limiter simplification * wip: implement review suggestions * wip: fix syntax error * wip: revert enum order + replace old checks * Fix compile error --------- Co-authored-by: SailorSnoW <sailorsnow@pm.me> Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com> Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com> Co-authored-by: Luke Street <luke@street.dev>
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-2
@@ -34,6 +34,12 @@ enum class GyroMode : u8 {
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Mouse = 1,
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};
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enum class FrameInterpMode : u8 {
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Off = 0,
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Capped = 1,
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Unlimited = 2,
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};
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namespace config {
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template <>
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struct ConfigEnumRange<BloomMode> {
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@@ -58,7 +64,13 @@ struct ConfigEnumRange<GyroMode> {
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static constexpr auto min = GyroMode::Sensor;
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static constexpr auto max = GyroMode::Mouse;
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};
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}
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template <>
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struct ConfigEnumRange<FrameInterpMode> {
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static constexpr auto min = FrameInterpMode::Off;
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static constexpr auto max = FrameInterpMode::Unlimited;
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};
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} // namespace config
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// Persistent user settings
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@@ -72,6 +84,7 @@ struct UserSettings {
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ConfigVar<bool> lockAspectRatio;
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ConfigVar<bool> enableFpsOverlay;
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ConfigVar<int> fpsOverlayCorner;
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ConfigVar<int> maxFrameRate;
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} video;
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struct {
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@@ -124,7 +137,7 @@ struct UserSettings {
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ConfigVar<float> bloomMultiplier;
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ConfigVar<bool> disableWaterRefraction;
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ConfigVar<bool> enableTextureReplacements;
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ConfigVar<bool> enableFrameInterpolation;
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ConfigVar<FrameInterpMode> enableFrameInterpolation;
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<bool> enableDepthOfField;
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