mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-17 06:05:35 -04:00
feat: FPS Limiter (#1446)
* Add interpolation frame rate cap * wip: reworked framelimiter Based on my testing this is a bit more stable in frametimes. * wip: efficiency improvement + windows build fix Significantly improve efficiency by using a hybrid approach. * wip: UI changes * wip: end frame AFTER limiting * wip: remove unused include * wip: minor ui code change Makes it easier to remove/add presets * Simplify Limiter UI - Change enableFrameInterpolation to an enum with off/capped/unlimited values - Simplify the UI to use 2 settings (unlock framerate + a max value entry) * wip: slight limiter simplification * wip: implement review suggestions * wip: fix syntax error * wip: revert enum order + replace old checks * Fix compile error --------- Co-authored-by: SailorSnoW <sailorsnow@pm.me> Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com> Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com> Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
@@ -56,6 +56,23 @@ static T sanitizeEnumValue(const ConfigVar<T>& cVar, T value) {
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template<ConfigValue T>
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void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
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if constexpr (std::is_enum_v<T>) {
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if (jsonValue.is_boolean()) {
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using Underlying = std::underlying_type_t<T>;
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const bool b = jsonValue.get<bool>();
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Underlying raw;
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if constexpr (std::is_same_v<T, dusk::FrameInterpMode>) {
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raw = b ? static_cast<Underlying>(2) : static_cast<Underlying>(0);
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} else {
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raw = b ? static_cast<Underlying>(1) : static_cast<Underlying>(0);
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}
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cVar.setValue(sanitizeEnumValue(cVar, static_cast<T>(raw)), false);
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return;
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}
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}
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cVar.setValue(sanitizeEnumValue(cVar, jsonValue.get<T>()), false);
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}
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@@ -158,6 +175,7 @@ namespace dusk::config {
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template class ConfigImpl<dusk::DiscVerificationState>;
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template class ConfigImpl<dusk::GameLanguage>;
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template class ConfigImpl<dusk::GyroMode>;
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template class ConfigImpl<dusk::FrameInterpMode>;
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}
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void dusk::config::Register(ConfigVarBase& configVar) {
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@@ -142,8 +142,8 @@ uint64_t sim_tick_seq() {
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return g_sim_tick_seq;
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}
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void begin_frame(bool enabled, bool is_sim_frame, float step) {
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g_enabled = enabled;
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void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step) {
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g_enabled = mode != FrameInterpMode::Off;
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g_is_sim_frame = is_sim_frame;
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g_step = std::clamp(step, 0.0f, 1.0f);
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}
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@@ -4,6 +4,7 @@
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#include <chrono>
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#include <cmath>
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#include <unordered_map>
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#include <dusk/frame_interpolation.h>
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namespace dusk::game_clock {
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@@ -45,7 +46,8 @@ MainLoopPacer advance_main_loop() {
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MainLoopPacer out{};
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out.presentation_dt_seconds = presentation_dt;
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const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation &&
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const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation.getValue() !=
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dusk::FrameInterpMode::Off &&
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!dusk::getTransientSettings().skipFrameRateLimit;
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out.is_interpolating = should_interpolate;
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out.sim_pace = sim_pace();
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@@ -10,6 +10,7 @@ UserSettings g_userSettings = {
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.lockAspectRatio {"video.lockAspectRatio", false},
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.enableFpsOverlay {"game.enableFpsOverlay", false},
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.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
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.maxFrameRate {"video.maxFrameRate", 240},
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},
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.audio = {
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@@ -59,7 +60,7 @@ UserSettings g_userSettings = {
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.bloomMultiplier {"game.bloomMultiplier", 1.0f},
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.disableWaterRefraction {"game.disableWaterRefraction", false},
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.enableTextureReplacements {"game.enableTextureReplacements", true},
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.enableFrameInterpolation {"game.enableFrameInterpolation", false},
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.enableFrameInterpolation {"game.enableFrameInterpolation", FrameInterpMode::Off},
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.internalResolutionScale {"game.internalResolutionScale", 0},
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.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
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.enableDepthOfField {"game.enableDepthOfField", true},
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@@ -178,6 +179,7 @@ void registerSettings() {
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Register(g_userSettings.video.lockAspectRatio);
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Register(g_userSettings.video.enableFpsOverlay);
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Register(g_userSettings.video.fpsOverlayCorner);
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Register(g_userSettings.video.maxFrameRate);
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// Audio
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Register(g_userSettings.audio.masterVolume);
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@@ -40,7 +40,7 @@ void applyPresetDusk() {
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s.game.enableQuickTransform.setValue(true);
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s.game.instantSaves.setValue(true);
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s.game.midnasLamentNonStop.setValue(true);
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s.game.enableFrameInterpolation.setValue(true);
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s.game.enableFrameInterpolation.setValue(FrameInterpMode::Unlimited);
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s.game.sunsSong.setValue(true);
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s.game.bloomMode.setValue(BloomMode::Dusk);
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s.game.internalResolutionScale.setValue(0);
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@@ -59,6 +59,12 @@ constexpr std::array kFpsOverlayCornerNames = {
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"Bottom Right",
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};
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constexpr std::array kInterpolationModes = {
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"Off",
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"Capped",
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"Unlimited",
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};
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constexpr std::array kGyroInputModeLabels = {
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"Sensor",
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"Mouse",
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@@ -357,7 +363,7 @@ const Rml::String kBloomHelpText =
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const Rml::String kBloomBrightnessHelpText =
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"Configure bloom intensity. Higher values make bright areas glow more strongly.";
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const Rml::String kUnlockFramerateHelpText =
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"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
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"<br/>Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
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"visual artifacts or animation glitches.";
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int float_setting_percent(ConfigVar<float>& var) {
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@@ -440,6 +446,31 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
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return button;
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}
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SelectButton& config_int_select(Pane& leftPane, Pane& rightPane, ConfigVar<int>& var,
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Rml::String key, Rml::String helpText, int min, int max, int step = 5,
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std::function<bool()> isDisabled = {}, std::string suffix = "") {
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auto& button = leftPane.add_child<NumberButton>(NumberButton::Props{
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.key = std::move(key),
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.getValue = [&var] { return var; },
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.setValue =
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[&var, min, max](int value) {
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var.setValue(std::clamp(value, min, max));
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config::Save();
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},
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.isDisabled = std::move(isDisabled),
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.isModified = [&var] { return var.getValue() != var.getDefaultValue(); },
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.min = min,
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.max = max,
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.step = step,
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.suffix = suffix,
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});
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leftPane.register_control(button, rightPane, [helpText = std::move(helpText)](Pane& pane) {
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pane.clear();
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pane.add_text(helpText);
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});
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return button;
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}
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template <typename T>
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void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, ConfigVar<T>& var,
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const GraphicsTunerProps& props, bool prelaunch) {
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@@ -803,11 +834,39 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.helpText = "Enable installed texture replacements.",
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.onChange = [](bool value) { aurora_set_texture_replacements_enabled(value); },
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});
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config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
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{
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leftPane.register_control(
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leftPane.add_select_button({
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.key = "Unlock Framerate",
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.helpText = kUnlockFramerateHelpText,
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.getValue =
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[] {
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return kInterpolationModes[static_cast<u8>(getSettings().game.enableFrameInterpolation.getValue())];
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},
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.isModified =
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[] {
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return getSettings().game.enableFrameInterpolation.getValue() !=
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getSettings().game.enableFrameInterpolation.getDefaultValue();
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},
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}),
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rightPane, [](Pane& pane) {
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for (int i = 0; i < kInterpolationModes.size(); i++) {
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pane.add_button({
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.text = kInterpolationModes[i],
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.isSelected =
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[i] {
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return getSettings().game.enableFrameInterpolation.getValue() == static_cast<FrameInterpMode>(i);
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},
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})
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.on_pressed([i] {
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mDoAud_seStartMenu(kSoundItemChange);
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getSettings().game.enableFrameInterpolation.setValue(static_cast<FrameInterpMode>(i));
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config::Save();
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});
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}
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pane.add_rml(kUnlockFramerateHelpText);
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});
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config_int_select(leftPane, rightPane, getSettings().video.maxFrameRate,
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"Framerate Cap", "Limit the framerate to the specified value.", 30, 540, 1,
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[] { return getSettings().game.enableFrameInterpolation.getValue() != FrameInterpMode::Capped; });
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config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
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{
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.key = "Enable Depth of Field",
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