mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-28 07:54:51 -04:00
feat: FPS Limiter (#1446)
* Add interpolation frame rate cap * wip: reworked framelimiter Based on my testing this is a bit more stable in frametimes. * wip: efficiency improvement + windows build fix Significantly improve efficiency by using a hybrid approach. * wip: UI changes * wip: end frame AFTER limiting * wip: remove unused include * wip: minor ui code change Makes it easier to remove/add presets * Simplify Limiter UI - Change enableFrameInterpolation to an enum with off/capped/unlimited values - Simplify the UI to use 2 settings (unlock framerate + a max value entry) * wip: slight limiter simplification * wip: implement review suggestions * wip: fix syntax error * wip: revert enum order + replace old checks * Fix compile error --------- Co-authored-by: SailorSnoW <sailorsnow@pm.me> Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com> Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com> Co-authored-by: Luke Street <luke@street.dev>
This commit is contained in:
@@ -2410,7 +2410,7 @@ void mDoExt_3DlineMat0_c::draw() {
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation)
|
||||
if (!dusk::frame_interp::is_enabled())
|
||||
#endif
|
||||
{
|
||||
field_0x16 ^= (u8)1;
|
||||
@@ -2740,7 +2740,7 @@ void mDoExt_3DlineMat1_c::draw() {
|
||||
}
|
||||
GXSetTexCoordScaleManually(GX_TEXCOORD0, 0, 0, 0);
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation)
|
||||
if (!dusk::frame_interp::is_enabled())
|
||||
#endif
|
||||
{
|
||||
mIsDrawn ^= (u8)1;
|
||||
@@ -2822,7 +2822,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, f32 param_1, GXColor& param_2, u16
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation) ? *presentationEye : sp_3c->lookat.eye;
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::frame_interp::is_enabled()) ? *presentationEye : sp_3c->lookat.eye;
|
||||
sp_13c = *local_r27 - lineEye;
|
||||
#else
|
||||
sp_13c = *local_r27 - sp_3c->lookat.eye;
|
||||
@@ -2982,7 +2982,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
local_r27 = sp_38[0].field_0x0;
|
||||
size_p = sp_38->field_0x4;
|
||||
#if TARGET_PC
|
||||
if (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation && size_p == NULL) {
|
||||
if (presentationEye != nullptr && dusk::frame_interp::is_enabled() && size_p == NULL) {
|
||||
sp_38 += 1;
|
||||
continue;
|
||||
}
|
||||
@@ -3001,7 +3001,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
local_f30 = sp_130.abs();
|
||||
local_f31 += local_f30 * 0.1f;
|
||||
#if TARGET_PC
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation) ? *presentationEye : stack_3c->lookat.eye;
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::frame_interp::is_enabled()) ? *presentationEye : stack_3c->lookat.eye;
|
||||
sp_13c = local_r27[0] - lineEye;
|
||||
#else
|
||||
sp_13c = local_r27[0] - stack_3c->lookat.eye;
|
||||
@@ -3077,7 +3077,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
|
||||
#if TARGET_PC
|
||||
void mDoExt_3DlineMat1_c::refreshGeometryForPresentationEye(const cXyz& eye) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
return;
|
||||
}
|
||||
if (mInterpLineKind == 1) {
|
||||
|
||||
Reference in New Issue
Block a user