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https://github.com/TwilitRealm/dusklight
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Make HUD viewport respect SDL_GetWindowSafeArea
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@@ -2782,7 +2782,7 @@ void dMenu_save_c::_draw() {
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#if TARGET_PC
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void dMenu_save_c::menuSaveWide() {
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mSaveSel.Scr->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
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mSaveSel.Scr->translate(mDoGph_gInf_c::getMinXF(), 0.0f);
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mSaveSel.Scr->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
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mSaveSel.Scr->search(MULTI_CHAR('t_for'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
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mSaveSel.Scr->search(MULTI_CHAR('t_for1'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
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