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https://github.com/TwilitRealm/dusklight
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More debug fixes for 99% TUs (#3122)
* d_a_e_hp debug code 100% * d_a_npc_chin debug improvements * d_a_npc_du debug code 100% * d_a_npc_cdn3 debug code 100% * d_a_e_rdy GCN symbol fixes * d_a_kago debug code 100% * d_a_e_oc debug code 100% * d_a_e_yr debug code almost matching * d_a_e_bg debug code 100% * d_a_ykgr debug code 100% * d_a_tag_hjump debug data fixes * d_a_tag_attack_item debug data fixes * d_a_e_df debug code 100% * d_a_e_sh debug code 100% * d_a_L7op_demo_dr debug code 100% * d_a_L7low_dr debug code 100% * d_a_e_sm2 debug code 100% * d_a_movie_player debug code 100% * d_a_e_st debug code 100% * d_a_npc_aru debug code 100% * d_a_e_yg debug code 100% * d_a_door_spiral debug code 100% * d_a_bg debug code 100% (still has .data issues) * d_a_e_dn debug code 100% * d_a_tag_attention debug code 100% * d_a_e_bd debug code 100% * d_a_tag_camera debug .rodata fix * d_a_obj_movebox debug code 100% (array dtors are mismapped) * d_a_mg_rod debug improvements * d_a_e_rd debug symbol fixes
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@@ -2370,18 +2370,19 @@ void daE_OC_c::executeMoveOut() {
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bool daE_OC_c::checkWaterSurface() {
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dBgS_ObjGndChk_Spl gnd_chk_spl;
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cXyz my_vec_0 = current.pos;
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Vec my_vec_0;
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my_vec_0 = current.pos;
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my_vec_0.y += 500.0f;
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gnd_chk_spl.SetPos((Vec*)&my_vec_0);
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gnd_chk_spl.SetPos(&my_vec_0);
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mWaterLvl = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
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if (mAcch.ChkGroundHit()) {
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mWaterLvl = -G_CM3D_F_INF;
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}
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if (mWaterLvl > (current.pos.y - 140.0f)) {
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return 1;
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return true;
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} else {
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return 0;
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return false;
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}
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}
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