mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 12:52:51 -04:00
More debug fixes for 99% TUs (#3122)
* d_a_e_hp debug code 100% * d_a_npc_chin debug improvements * d_a_npc_du debug code 100% * d_a_npc_cdn3 debug code 100% * d_a_e_rdy GCN symbol fixes * d_a_kago debug code 100% * d_a_e_oc debug code 100% * d_a_e_yr debug code almost matching * d_a_e_bg debug code 100% * d_a_ykgr debug code 100% * d_a_tag_hjump debug data fixes * d_a_tag_attack_item debug data fixes * d_a_e_df debug code 100% * d_a_e_sh debug code 100% * d_a_L7op_demo_dr debug code 100% * d_a_L7low_dr debug code 100% * d_a_e_sm2 debug code 100% * d_a_movie_player debug code 100% * d_a_e_st debug code 100% * d_a_npc_aru debug code 100% * d_a_e_yg debug code 100% * d_a_door_spiral debug code 100% * d_a_bg debug code 100% (still has .data issues) * d_a_e_dn debug code 100% * d_a_tag_attention debug code 100% * d_a_e_bd debug code 100% * d_a_tag_camera debug .rodata fix * d_a_obj_movebox debug code 100% (array dtors are mismapped) * d_a_mg_rod debug improvements * d_a_e_rd debug symbol fixes
This commit is contained in:
+25
-15
@@ -748,21 +748,26 @@ static void action(e_sh_class* i_this) {
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if (unkFlag1) {
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fopAcM_OnStatus(enemy, 0);
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i_this->enemy.attention_info.flags = fopAc_attn_CARRY_e;
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//TODO: was this maybe hardcoded as just "4"?
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#if PLATFORM_GCN
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enemy->attention_info.flags = fopAc_attn_CARRY_e;
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#else
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enemy->attention_info.flags = fopAc_attn_UNK_4;
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#endif
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} else {
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fopAcM_OffStatus(enemy, 0);
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i_this->enemy.attention_info.flags = fopAc_attn_LOCK_e;
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enemy->attention_info.flags = fopAc_attn_LOCK_e;
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}
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cMtx_YrotS(*calc_mtx, i_this->enemy.current.angle.y);
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cMtx_YrotS(*calc_mtx, enemy->current.angle.y);
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baseVec.x = 0.0f;
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baseVec.y = 0.0f;
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baseVec.z = i_this->enemy.speedF;
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baseVec.z = enemy->speedF;
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MtxPosition(&baseVec, &finalVec);
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i_this->enemy.speed.x = finalVec.x;
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i_this->enemy.speed.z = finalVec.z;
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i_this->enemy.current.pos += enemy->speed;
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i_this->enemy.speed.y = i_this->enemy.speed.y - (JREG_F(5) + 5.0f);
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enemy->speed.x = finalVec.x;
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enemy->speed.z = finalVec.z;
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enemy->current.pos += enemy->speed;
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enemy->speed.y = enemy->speed.y - (JREG_F(5) + 5.0f);
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cXyz* ccMoveP = i_this->mStts.GetCCMoveP();
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if (ccMoveP != NULL) {
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@@ -777,10 +782,10 @@ static void action(e_sh_class* i_this) {
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baseVec.z = -i_this->field_0x6a4;
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cMtx_YrotS(*calc_mtx, i_this->field_0x6a8);
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MtxPosition(&baseVec, &finalVec);
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i_this->enemy.current.pos += finalVec;
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enemy->current.pos += finalVec;
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cLib_addCalc0(&i_this->field_0x6a4, 1.0f, 6.0f);
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i_this->enemy.speedF = 0.0f;
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enemy->speedF = 0.0f;
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}
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i_this->mObjAcch.CrrPos(dComIfG_Bgsp());
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@@ -1187,7 +1192,7 @@ static int daE_SH_Create(fopAc_ac_c* i_this) {
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int resLoadResult = dComIfG_resLoad(&sh->mPhase, "E_sh");
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if (resLoadResult == cPhs_COMPLEATE_e) {
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OS_REPORT("", fopAcM_GetParam(i_this));
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OS_REPORT("E_sh PARAM %x\n", fopAcM_GetParam(i_this));
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sh->field_0x5b4 = (u8)fopAcM_GetParam(i_this);
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u8 bVar1 = (fopAcM_GetParam(i_this) & 0xff00) >> 8;
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@@ -1205,21 +1210,26 @@ static int daE_SH_Create(fopAc_ac_c* i_this) {
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sh->field_0x6b8 = (f32)bVar2 * 100.0f;
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}
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OS_REPORT("");
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OS_REPORT("E_sh//////////////E_SH SET 1 !!\n");
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if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x2960)) {
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OS_REPORT("");
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OS_REPORT("//////////////E_SH SET NON !!\n");
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return cPhs_ERROR_e;
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}
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OS_REPORT("");
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OS_REPORT("//////////////E_SH SET 2 !!\n");
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if (!hio_set) {
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sh->mInitState = 1;
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hio_set = true;
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l_HIO.mChild = mDoHIO_CREATE_CHILD("E_sh", &l_HIO);
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l_HIO.mChild = mDoHIO_CREATE_CHILD("スタルハウンド", &l_HIO);
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}
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//TODO: was this maybe hardcoded as just "4"?
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#if PLATFORM_GCN
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i_this->attention_info.flags = fopAc_attn_CARRY_e;
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#else
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i_this->attention_info.flags = fopAc_attn_UNK_4;
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#endif
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fopAcM_SetMtx(i_this, sh->mAnm_p->getModel()->getBaseTRMtx());
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fopAcM_SetMin(i_this, -200.0f, -200.0f, -200.0f);
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