d_vibration / JUTGamePad matched + linked (#2256)

* d_vibration done

* JUTGamePad done

* cleanup JUTGamePad

* d_menu_window cleanup
This commit is contained in:
TakaRikka
2024-12-02 11:15:03 -08:00
committed by GitHub
parent edd56f3405
commit 2f77c7f9ec
19 changed files with 1141 additions and 2223 deletions
+11 -15
View File
@@ -4,6 +4,8 @@
#include "d/d_drawlist.h"
#include "f_op/f_op_msg.h"
#include "m_Do/m_Do_graphic.h"
#include "d/d_com_inf_game.h"
#include "JSystem/JUtility/JUTTexture.h"
struct CSTControl;
class STControl;
@@ -29,7 +31,7 @@ BOOL dMw_START_TRIGGER();
class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
public:
/* 801FDFCC */ virtual void draw();/* {
virtual void draw() {
if (getDrawFlag() == 1) {
setDrawFlag();
dComIfGp_onPauseFlag();
@@ -50,7 +52,7 @@ public:
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXColor color = {0xFF, 0xFF, 0xFF, mAlpha};
const GXColor color = {0, 0, 0, mAlpha};
GXSetTevColor(GX_TEVREG0, color);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
@@ -84,8 +86,9 @@ public:
GXTexCoord2s8(0, 1);
GXEnd();
}
} */
/* 801FE2E8 */ virtual ~dDlst_MENU_CAPTURE_c();
}
virtual ~dDlst_MENU_CAPTURE_c() {}
dDlst_MENU_CAPTURE_c() {
mFlag = 0;
@@ -256,6 +259,7 @@ public:
void onPauseWindow() { mPauseWindow = true; }
void offPauseWindow() { mPauseWindow = false; }
bool isPauseWindow() { return mPauseWindow != false; }
void onShowFlag() { mShowFlag |= 1; }
void offShowFlag() { mShowFlag &= ~1; }
bool isShowFlag() { return mShowFlag & 1 != 0; }
@@ -277,12 +281,12 @@ private:
/* 0x12C */ dMenu_Fishing_c* mpMenuFishing;
/* 0x130 */ dMenu_Skill_c* mpMenuSkill;
/* 0x134 */ dMenu_Insect_c* mpMenuInsect;
/* 0x138 */ s32 mMemSize;
/* 0x138 */ int mMemSize;
/* 0x13C */ f32 mFmapStageTransX;
/* 0x140 */ f32 mFmapStageTransZ;
/* 0x144 */ u8 field_0x144;
/* 0x145 */ u8 mButtons;
/* 0x146 */ u8 mMenuStatus;
/* 0x145 */ u8 mButtonBits;
/* 0x146 */ u8 mMenuProc;
/* 0x147 */ u8 mShowFlag;
/* 0x148 */ s8 field_0x148;
/* 0x149 */ u8 field_0x149;
@@ -302,12 +306,4 @@ private:
BOOL dMw_LEFT_TRIGGER();
BOOL dMw_RIGHT_TRIGGER();
static int dMw_Draw(dMw_c*);
static int dMw_Execute(dMw_c*);
static int dMw_IsDelete(dMw_c*);
static int dMw_Delete(dMw_c*);
static int dMw_Create(msg_class*);
typedef int (*dMw_Method)(dMw_c*);
#endif /* D_MENU_D_MENU_WINDOW_H */
+5
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@@ -191,6 +191,7 @@ public:
f32 get2DHeight() { return m2DHeight; }
u8 getTableMapRegionNo() { return mTableMapRegionNo; }
u8 getGoldWolfMapType() { return mGoldWolfMapType; }
bool isWindowAccept(int param_0) { return mWindowAccept & (1 << param_0); }
public:
/* 0x04 */ u8 unk4[4];
@@ -789,6 +790,10 @@ inline u8 dMeter2Info_getGoldWolfMapType() {
return g_meter2_info.getGoldWolfMapType();
}
inline bool dMeter2Info_isWindowAccept(int param_0) {
return g_meter2_info.isWindowAccept(param_0);
}
const char* dMeter2Info_getPlusTextureName();
const char* dMeter2Info_getNumberTextureName(int pIndex);
int dMeter2Info_recieveLetter();
+1 -6
View File
@@ -3,11 +3,6 @@
#include "dolphin/types.h"
class dVibration_pattern {
public:
u16 field_0x00;
u16 field_0x02;
u32 field_0x04;
};
#endif /* D_D_VIB_PATTERN_H */
+76 -33
View File
@@ -2,15 +2,59 @@
#define D_D_VIBRATION_H
#include "SSystem/SComponent/c_xyz.h"
#include "d/d_vib_pattern.h"
struct vib_pattern {
/* 0x0 */ u16 rounds;
/* 0x2 */ u16 length;
/* 0x4 */ u32 bits;
};
class dVibration_c {
public:
enum {
MODE_PAUSE = -1,
MODE_WAIT,
MODE_RUN,
};
enum VIBMODE_SHOCK {
VIBMODE_S_NONE = -1,
VIBMODE_S_CUSTOM,
VIBMODE_S_POWER1,
VIBMODE_S_POWER2,
VIBMODE_S_POWER3,
VIBMODE_S_POWER4,
VIBMODE_S_POWER5,
VIBMODE_S_POWER6,
VIBMODE_S_POWER7,
VIBMODE_S_POWER8,
VIBMODE_S_DOKUTT,
VIBMODE_S_FOR2D,
VIBMODE_S_MAX
};
enum VIBMODE_QUAKE {
VIBMODE_Q_NONE = -1,
VIBMODE_Q_CUSTOM,
VIBMODE_Q_POWER1,
VIBMODE_Q_POWER2,
VIBMODE_Q_POWER3,
VIBMODE_Q_POWER4,
VIBMODE_Q_POWER5,
VIBMODE_Q_POWER6,
VIBMODE_Q_POWER7,
VIBMODE_Q_POWER8,
VIBMODE_Q_HORSE,
VIBMODE_Q_MAX
};
/* 8006F268 */ int Run();
/* 8006FA24 */ bool StartShock(int i_strength, int, cXyz);
/* 8006FC0C */ bool StartQuake(u8 const*, int, int, cXyz);
/* 8006FB10 */ bool StartQuake(int, int, cXyz);
/* 8006FD94 */ int StopQuake(int);
/* 8006FA24 */ bool StartShock(int i_vibmode, int i_flags, cXyz i_pos);
/* 8006FC0C */ bool StartQuake(const u8* i_pattern, int i_rounds, int i_flags, cXyz i_pos);
/* 8006FB10 */ bool StartQuake(int i_vibmode, int i_flags, cXyz i_pos);
/* 8006FD94 */ int StopQuake(int i_flags);
/* 8006FE00 */ void Kill();
/* 8006FE5C */ bool CheckQuake();
/* 8006FE84 */ void setDefault();
@@ -18,10 +62,10 @@ public:
/* 8006FF38 */ void Pause();
/* 8006FFF8 */ void Remove();
static dVibration_pattern const MS_patt[11];
static dVibration_pattern const CS_patt[11];
static dVibration_pattern const MQ_patt[10];
static dVibration_pattern const CQ_patt[10];
static const vib_pattern MS_patt[VIBMODE_S_MAX];
static const vib_pattern CS_patt[VIBMODE_S_MAX];
static const vib_pattern MQ_patt[VIBMODE_Q_MAX];
static const vib_pattern CQ_patt[VIBMODE_Q_MAX];
private:
class {
@@ -29,31 +73,30 @@ private:
class {
public:
/* 0x00 */ u32 field_0x0;
/* 0x04 */ s32 field_0x4;
/* 0x08 */ s32 field_0x8;
/* 0x0C */ s32 field_0xc;
/* 0x10 */ s32 field_0x10;
/* 0x14 */ s32 field_0x14;
/* 0x18 */ cXyz field_0x18;
/* 0x24 */ s32 field_0x24;
/* 0x04 */ int mVibMode;
/* 0x08 */ u32 mPattern;
/* 0x0C */ s32 mLength;
/* 0x10 */ s32 mRounds;
/* 0x14 */ s32 mFlags;
/* 0x18 */ cXyz mPos;
/* 0x24 */ s32 mFrame;
} mShock, mQuake;
} /* 0x00 */ field_0x0;
/* 0x50 */ u32 field_0x50;
/* 0x54 */ int field_0x54;
/* 0x58 */ s32 field_0x58;
/* 0x5C */ s32 field_0x5c;
/* 0x60 */ s32 field_0x60;
/* 0x64 */ s32 field_0x64;
/* 0x68 */ s32 field_0x68;
/* 0x6C */ u32 field_0x6c;
/* 0x70 */ s32 field_0x70;
/* 0x74 */ u32 field_0x74;
/* 0x78 */ u32 field_0x78;
/* 0x7C */ s32 field_0x7c;
/* 0x80 */ s32 field_0x80;
/* 0x84 */ s32 field_0x84;
/* 0x88 */ s32 field_0x88;
/* 0x8C */ s32 field_0x8c;
} /* 0x00 */ mCamera;
class {
public:
class {
public:
/* 0x00 */ u32 field_0x0;
/* 0x04 */ int mVibMode;
/* 0x08 */ u32 mPattern;
/* 0x0C */ s32 mLength;
/* 0x10 */ s32 mRounds;
/* 0x14 */ s32 mFrame;
/* 0x18 */ s32 mStopFrame;
} mShock, mQuake;
} /* 0x50 */ mMotor;
/* 0x88 */ s32 mFrame;
/* 0x8C */ s32 mMode;
}; // Size: 0x90
#endif /* D_D_VIBRATION_H */