d_vibration / JUTGamePad matched + linked (#2256)

* d_vibration done

* JUTGamePad done

* cleanup JUTGamePad

* d_menu_window cleanup
This commit is contained in:
TakaRikka
2024-12-02 11:15:03 -08:00
committed by GitHub
parent edd56f3405
commit 2f77c7f9ec
19 changed files with 1141 additions and 2223 deletions
+5 -5
View File
@@ -635,10 +635,10 @@ bool JUTException::readPad(u32* out_trigger, u32* out_button) {
} while (ms < 0x32);
if (mGamePad == (JUTGamePad*)0xffffffff) {
JUTGamePad gamePad0(JUTGamePad::Port_1);
JUTGamePad gamePad1(JUTGamePad::Port_2);
JUTGamePad gamePad2(JUTGamePad::Port_3);
JUTGamePad gamePad3(JUTGamePad::Port_4);
JUTGamePad gamePad0(JUTGamePad::EPort1);
JUTGamePad gamePad1(JUTGamePad::EPort2);
JUTGamePad gamePad2(JUTGamePad::EPort3);
JUTGamePad gamePad3(JUTGamePad::EPort4);
JUTGamePad::read();
c3bcnt[0] =
@@ -1150,4 +1150,4 @@ JUTException::~JUTException() {}
/* ##############################################################################################
*/
/* 804508F8-80450900 000378 0008+00 0/0 3/3 0/0 .sdata None */
SECTION_SDATA extern bool sAssertVisible = true;
SECTION_SDATA extern bool sAssertVisible = true;