mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-27 06:31:42 -04:00
d_vibration / JUTGamePad matched + linked (#2256)
* d_vibration done * JUTGamePad done * cleanup JUTGamePad * d_menu_window cleanup
This commit is contained in:
+180
-307
@@ -1,110 +1,8 @@
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//
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// Generated By: dol2asm
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// Translation Unit: JUTGamePad
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//
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "dol2asm.h"
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#include "dolphin/os/OSResetSW.h"
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#include "math.h"
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#include <math.h>
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//
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// Forward References:
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//
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extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort();
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extern "C" void __dt__10JUTGamePadFv();
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extern "C" void initList__10JUTGamePadFv();
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extern "C" void init__10JUTGamePadFv();
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extern "C" void clear__10JUTGamePadFv();
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extern "C" void read__10JUTGamePadFv();
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extern "C" void assign__10JUTGamePadFv();
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extern "C" void checkResetCallback__10JUTGamePadFx();
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extern "C" void update__10JUTGamePadFv();
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extern "C" void checkResetSwitch__10JUTGamePadFv();
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extern "C" void clearForReset__10JUTGamePadFv();
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extern "C" void clear__Q210JUTGamePad7CButtonFv();
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extern "C" void update__Q210JUTGamePad7CButtonFPC9PADStatusUl();
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extern "C" void clear__Q210JUTGamePad6CStickFv();
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extern "C" void
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update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl();
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extern "C" void getButton__Q210JUTGamePad6CStickFUl();
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extern "C" void clear__Q210JUTGamePad7CRumbleFv();
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extern "C" void clear__Q210JUTGamePad7CRumbleFP10JUTGamePad();
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extern "C" void startMotor__Q210JUTGamePad7CRumbleFi();
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extern "C" void stopMotor__Q210JUTGamePad7CRumbleFib();
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extern "C" static void getNumBit__FPUci();
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extern "C" void update__Q210JUTGamePad7CRumbleFs();
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extern "C" void triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl();
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extern "C" void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl();
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extern "C" void stopPatternedRumble__Q210JUTGamePad7CRumbleFs();
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extern "C" void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv();
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extern "C" void getGamePad__10JUTGamePadFi();
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extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl();
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extern "C" void setRepeat__Q210JUTGamePad7CButtonFUlUlUl();
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extern "C" void recalibrate__10JUTGamePadFUl();
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extern "C" void checkCallback__19JUTGamePadLongPressFiUl();
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extern "C" void __sinit_JUTGamePad_cpp();
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extern "C" void func_802E1C54(void* _this);
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extern "C" void __ct__Q210JUTGamePad6CStickFv();
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extern "C" void __ct__Q210JUTGamePad7CButtonFv();
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extern "C" void func_802E1D08(void* _this);
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extern "C" u8 sChannelMask__Q210JUTGamePad7CRumble[16];
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extern "C" u8 mPadList__10JUTGamePad[12];
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extern "C" u8 mPadStatus__10JUTGamePad[48];
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extern "C" u8 mPadButton__10JUTGamePad[192];
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extern "C" u8 mPadMStick__10JUTGamePad[64];
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extern "C" u8 mPadSStick__10JUTGamePad[64];
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extern "C" u8 sPatternList__19JUTGamePadLongPress[12];
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extern "C" u32 sStickMode__10JUTGamePad;
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extern "C" u32 sClampMode__10JUTGamePad;
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extern "C" f32 sPressPoint__Q210JUTGamePad6CStick;
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extern "C" f32 sReleasePoint__Q210JUTGamePad6CStick;
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extern "C" u32 sResetPattern__Q210JUTGamePad13C3ButtonReset;
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extern "C" u32 sResetMaskPattern__Q210JUTGamePad13C3ButtonReset;
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extern "C" u8 mPadAssign__10JUTGamePad[4];
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extern "C" u8 sSuppressPadReset__10JUTGamePad[4];
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extern "C" u8 sAnalogMode__10JUTGamePad[4];
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extern "C" u8 sRumbleSupported__10JUTGamePad[4];
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extern "C" u8 mStatus__Q210JUTGamePad7CRumble[4];
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extern "C" u8 mEnabled__Q210JUTGamePad7CRumble[4];
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extern "C" u8 sCallback__Q210JUTGamePad13C3ButtonReset[4];
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extern "C" u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */];
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extern "C" u8 sThreshold__Q210JUTGamePad13C3ButtonReset[4];
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extern "C" u8 sResetOccurredPort__Q210JUTGamePad13C3ButtonReset[4];
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//
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// External References:
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//
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extern "C" void __dl__FPv();
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extern "C" void __ct__11JKRDisposerFv();
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extern "C" void __dt__11JKRDisposerFv();
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extern "C" void __ct__10JSUPtrLinkFPv();
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extern "C" void __dt__10JSUPtrLinkFv();
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extern "C" void __ct__10JSUPtrListFb();
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extern "C" void __dt__10JSUPtrListFv();
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extern "C" void initiate__10JSUPtrListFv();
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extern "C" void append__10JSUPtrListFP10JSUPtrLink();
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extern "C" void remove__10JSUPtrListFP10JSUPtrLink();
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extern "C" void __register_global_object();
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extern "C" void __construct_array();
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extern "C" void _savegpr_22();
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extern "C" void _savegpr_27();
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extern "C" void _savegpr_28();
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extern "C" void _savegpr_29();
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extern "C" void _restgpr_22();
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extern "C" void _restgpr_27();
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extern "C" void _restgpr_28();
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extern "C" void _restgpr_29();
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//
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// Declarations:
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//
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/* ############################################################################################## */
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/* 803CC5F0-803CC600 029710 0010+00 3/3 0/0 0/0 .data sChannelMask__Q210JUTGamePad7CRumble */
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SECTION_DATA u32 JUTGamePad::CRumble::sChannelMask[4] = {
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u32 JUTGamePad::CRumble::sChannelMask[4] = {
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PAD_CHAN0_BIT,
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PAD_CHAN1_BIT,
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PAD_CHAN2_BIT,
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@@ -112,7 +10,7 @@ SECTION_DATA u32 JUTGamePad::CRumble::sChannelMask[4] = {
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};
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/* 803CC600-803CC610 029720 0010+00 2/2 0/0 0/0 .data channel_mask */
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SECTION_DATA static u32 channel_mask[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000};
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static u32 channel_mask[4] = {PAD_CHAN0_BIT, PAD_CHAN1_BIT, PAD_CHAN2_BIT, PAD_CHAN3_BIT};
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/* 804343E4-804343F0 061104 000C+00 4/6 0/0 0/0 .bss mPadList__10JUTGamePad */
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JSUList<JUTGamePad> JUTGamePad::mPadList(false);
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@@ -143,7 +41,7 @@ JUTGamePad::JUTGamePad(EPadPort port) : mRumble(this), mLink(this) {
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JUTGamePad::~JUTGamePad() {
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if (mPortNum >= 0) {
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mPadAssign[mPortNum]--;
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mPortNum = -1;
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mPortNum = EPortInvalid;
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}
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mPadList.remove(&mLink);
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@@ -157,7 +55,6 @@ void JUTGamePad::initList() {
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}
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}
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/* ############################################################################################## */
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/* 804514D8-804514DC 0009D8 0004+00 2/2 0/0 0/0 .sbss sSuppressPadReset__10JUTGamePad */
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u32 JUTGamePad::sSuppressPadReset;
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@@ -165,8 +62,8 @@ u32 JUTGamePad::sSuppressPadReset;
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s32 JUTGamePad::sAnalogMode;
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/* 802E0898-802E08D0 2DB1D8 0038+00 0/0 1/1 0/0 .text init__10JUTGamePadFv */
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s32 JUTGamePad::init() {
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PADSetSpec(5);
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BOOL JUTGamePad::init() {
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PADSetSpec(PAD_SPEC_5);
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setAnalogMode(3);
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return PADInit();
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}
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@@ -177,7 +74,6 @@ void JUTGamePad::clear() {
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field_0xa8 = 1;
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}
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/* ############################################################################################## */
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/* 804343F0-80434420 061110 0030+00 1/3 1/1 0/0 .bss mPadStatus__10JUTGamePad */
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PADStatus JUTGamePad::mPadStatus[4];
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@@ -185,59 +81,51 @@ PADStatus JUTGamePad::mPadStatus[4];
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JUTGamePad::CButton JUTGamePad::mPadButton[4];
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/* 804344E0-80434520 061200 0040+00 0/3 0/0 0/0 .bss mPadMStick__10JUTGamePad */
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#pragma push
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#pragma force_active on
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JUTGamePad::CStick JUTGamePad::mPadMStick[4];
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#pragma pop
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/* 80434520-80434560 061240 0040+00 0/3 0/0 0/0 .bss mPadSStick__10JUTGamePad */
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#pragma push
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#pragma force_active on
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JUTGamePad::CStick JUTGamePad::mPadSStick[4];
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#pragma pop
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/* 804508D8-804508DC 000358 0004+00 1/1 0/0 0/0 .sdata sStickMode__10JUTGamePad */
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SECTION_SDATA JUTGamePad::EStickMode JUTGamePad::sStickMode = STICK_MODE_1;
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JUTGamePad::EStickMode JUTGamePad::sStickMode = EStickMode1;
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/* 804508DC-804508E0 00035C 0004+00 2/2 0/0 0/0 .sdata sClampMode__10JUTGamePad */
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SECTION_SDATA u32 JUTGamePad::sClampMode = 0x00000001;
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int JUTGamePad::sClampMode = EClampStick;
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/* 804514E0-804514E4 0009E0 0004+00 1/1 2/2 0/0 .sbss sRumbleSupported__10JUTGamePad */
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u32 JUTGamePad::sRumbleSupported;
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/* 802E08E4-802E0BBC 2DB224 02D8+00 0/0 2/2 0/0 .text read__10JUTGamePadFv */
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#ifdef NONMATCHING
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u32 JUTGamePad::read() {
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sRumbleSupported = PADRead(mPadStatus);
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switch (sClampMode) {
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case 1:
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case EClampStick:
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PADClamp(mPadStatus);
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break;
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case 2:
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case EClampCircle:
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PADClampCircle(mPadStatus);
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break;
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}
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u32 mask = 0;
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u32 reset_mask = 0;
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u32 bittest;
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for (int i = 0; i < 4; i++) {
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u32 mask_tmp = 0x80000000 >> i;
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bittest = PAD_CHAN0_BIT >> i;
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if (mPadStatus[i].error == 0) {
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u32 m_stick = mPadMStick[i].update(mPadStatus[i].stick_x, mPadStatus[i].stick_y,
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sStickMode, WS_MAIN_STICK, mPadButton[i].mButton)
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<< 0x18;
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u32 s_stick = (mPadSStick[i].update(mPadStatus[i].substick_x, mPadStatus[i].substick_y,
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sStickMode, WS_SUB_STICK, mPadButton[i].mButton)
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<< 0x10);
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m_stick |= s_stick;
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mPadButton[i].update(&mPadStatus[i], m_stick);
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u32 stick_status;
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stick_status = mPadMStick[i].update(mPadStatus[i].stick_x, mPadStatus[i].stick_y, sStickMode, EMainStick, mPadButton[i].mButton) << 0x18;
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stick_status |= (mPadSStick[i].update(mPadStatus[i].substick_x, mPadStatus[i].substick_y, sStickMode, ESubStick, mPadButton[i].mButton) << 0x10);
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mPadButton[i].update(&mPadStatus[i], stick_status);
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} else if (mPadStatus[i].error == -1) {
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u32 m_stick = mPadMStick[i].update(0, 0, sStickMode, WS_MAIN_STICK, 0);
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u32 s_stick = mPadSStick[i].update(0, 0, sStickMode, WS_SUB_STICK, 0);
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mPadMStick[i].update(0, 0, sStickMode, EMainStick, 0);
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mPadSStick[i].update(0, 0, sStickMode, ESubStick, 0);
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mPadButton[i].update(NULL, 0);
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if (!(sSuppressPadReset & mask_tmp)) {
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mask |= mask_tmp;
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if (!(sSuppressPadReset & bittest)) {
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reset_mask |= bittest;
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}
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} else {
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mPadButton[i].mTrigger = 0;
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@@ -246,46 +134,40 @@ u32 JUTGamePad::read() {
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}
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}
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JSUListIterator<JUTGamePad> pad(mPadList.getFirst());
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for (; pad != mPadList.getEnd(); pad++) {
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if (pad->getPadReplay() && pad->getPadReplay()->mActive) {
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for (JSUListIterator<JUTGamePad> pad(mPadList.getFirst()); pad != mPadList.getEnd(); pad++) {
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if (pad->getPadReplay() != NULL && pad->getPadReplay()->isActive()) {
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PADStatus status;
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pad->getPadReplay()->unk1(&status);
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u32 m_stick = pad->mMainStick.update(status.stick_x, status.stick_y, sStickMode,
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WS_MAIN_STICK, pad->mButton.mButton)
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<< 0x18;
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u32 s_stick = pad->mSubStick.update(status.substick_x, status.substick_y, sStickMode,
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WS_SUB_STICK, pad->mButton.mButton)
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<< 0x10;
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m_stick |= s_stick;
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pad->mButton.update(&status, m_stick);
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pad->getPadReplay()->getStatus(&status);
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u32 stick_status;
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stick_status = pad->mMainStick.update(status.stick_x, status.stick_y, sStickMode,
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EMainStick, pad->mButton.mButton) << 0x18;
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stick_status |= pad->mSubStick.update(status.substick_x, status.substick_y, sStickMode,
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ESubStick, pad->mButton.mButton) << 0x10;
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pad->mButton.update(&status, stick_status);
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} else {
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if (pad->mPortNum == -1) {
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if (pad->mPortNum == EPortInvalid) {
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pad->assign();
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}
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pad->update();
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}
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if (pad->getPadRecord() && pad->getPadRecord()->mActive) {
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s32 portNum = pad->mPortNum;
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if (portNum >= 0 && mPadStatus[portNum].error == 0) {
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pad->getPadRecord()->unk2();
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if (pad->getPadRecord() != NULL && pad->getPadRecord()->isActive()) {
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int port = pad->mPortNum;
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if (port >= 0 && mPadStatus[port].error == 0) {
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pad->getPadRecord()->write(&mPadStatus[port]);
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}
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}
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}
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if (mask != 0) {
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PADReset(mask);
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if (reset_mask != 0) {
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PADReset(reset_mask);
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}
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checkResetSwitch();
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return sRumbleSupported;
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}
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#else
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u32 JUTGamePad::read() {
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// NONMATCHING
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}
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#endif
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/* 802E0BBC-802E0C6C 2DB4FC 00B0+00 1/1 0/0 0/0 .text assign__10JUTGamePadFv */
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void JUTGamePad::assign() {
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@@ -293,14 +175,13 @@ void JUTGamePad::assign() {
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if (mPadStatus[i].error == 0 && mPadAssign[i] == 0) {
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mPortNum = i;
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mPadAssign[i] = 1;
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mPadButton[i].setRepeat(mButton.field_0x24, mButton.field_0x28, mButton.field_0x2c);
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mPadButton[i].setRepeat(mButton.mRepeatMask, mButton.mRepeatDelay, mButton.mRepeatRate);
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mRumble.clear(this);
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return;
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break;
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}
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}
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}
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/* ############################################################################################## */
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/* 804514E4-804514E8 0009E4 0004+00 5/5 0/0 0/0 .sbss mStatus__Q210JUTGamePad7CRumble */
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bool JUTGamePad::CRumble::mStatus[4];
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@@ -315,12 +196,12 @@ callbackFn JUTGamePad::C3ButtonReset::sCallback;
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void* JUTGamePad::C3ButtonReset::sCallbackArg;
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/* 804514F8-80451500 0009F8 0008+00 2/2 0/0 0/0 .sbss sThreshold__Q210JUTGamePad13C3ButtonReset */
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OSTime JUTGamePad::C3ButtonReset::sThreshold = (OSTime)((OS_BUS_CLOCK / 4) / 60) * 30;
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OSTime JUTGamePad::C3ButtonReset::sThreshold = (OSTime)(OS_TIMER_CLOCK / 60) * 30;
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/* 80451500-80451504 -00001 0004+00 3/3 6/6 0/0 .sbss None */
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/* 80451500 0001+00 data_80451500 None */
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/* 80451501 0003+00 data_80451501 None */
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bool JUTGamePad::C3ButtonReset::sResetSwitchPushing;
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/* 80451501 0003+00 data_80451501 None */
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bool JUTGamePad::C3ButtonReset::sResetOccurred;
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/* 80451504-80451508 000A04 0004+00 2/2 0/0 0/0 .sbss
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@@ -330,41 +211,34 @@ s32 JUTGamePad::C3ButtonReset::sResetOccurredPort;
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/* 802E0C6C-802E0CD8 2DB5AC 006C+00 1/1 1/1 0/0 .text checkResetCallback__10JUTGamePadFx
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*/
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void JUTGamePad::checkResetCallback(OSTime holdTime) {
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if (holdTime < JUTGamePad::C3ButtonReset::sThreshold) {
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return;
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}
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if (holdTime >= JUTGamePad::C3ButtonReset::sThreshold) {
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JUTGamePad::C3ButtonReset::sResetOccurred = true;
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JUTGamePad::C3ButtonReset::sResetOccurredPort = mPortNum;
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JUTGamePad::C3ButtonReset::sResetOccurred = true;
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JUTGamePad::C3ButtonReset::sResetOccurredPort = mPortNum;
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if (JUTGamePad::C3ButtonReset::sCallback != NULL) {
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JUTGamePad::C3ButtonReset::sCallback(mPortNum, JUTGamePad::C3ButtonReset::sCallbackArg);
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if (JUTGamePad::C3ButtonReset::sCallback != NULL) {
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JUTGamePad::C3ButtonReset::sCallback(mPortNum, JUTGamePad::C3ButtonReset::sCallbackArg);
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}
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}
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}
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/* 8043456C-80434578 06128C 000C+00 1/2 0/0 0/0 .bss sPatternList__19JUTGamePadLongPress
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*/
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JSUList<JUTGamePadLongPress> JUTGamePadLongPress::sPatternList(false);
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|
||||
/* 804508E0-804508E4 000360 0004+00 1/1 0/0 0/0 .sdata sPressPoint__Q210JUTGamePad6CStick
|
||||
*/
|
||||
SECTION_SDATA f32 JUTGamePad::CStick::sPressPoint = 0.5f;
|
||||
f32 JUTGamePad::CStick::sPressPoint = 0.5f;
|
||||
|
||||
/* 804508E4-804508E8 000364 0004+00 1/1 0/0 0/0 .sdata sReleasePoint__Q210JUTGamePad6CStick */
|
||||
SECTION_SDATA f32 JUTGamePad::CStick::sReleasePoint = 0.25f;
|
||||
f32 JUTGamePad::CStick::sReleasePoint = 0.25f;
|
||||
|
||||
/* 804508E8-804508EC 000368 0004+00 1/1 0/0 0/0 .sdata
|
||||
* sResetPattern__Q210JUTGamePad13C3ButtonReset */
|
||||
SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600;
|
||||
u32 JUTGamePad::C3ButtonReset::sResetPattern = PAD_BUTTON_START | PAD_BUTTON_X | PAD_BUTTON_B;
|
||||
|
||||
/* 804508EC-804508F0 00036C 0004+00 1/1 0/0 0/0 .sdata
|
||||
* sResetMaskPattern__Q210JUTGamePad13C3ButtonReset */
|
||||
SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
|
||||
u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
|
||||
|
||||
/* 802E0CD8-802E0FA4 2DB618 02CC+00 2/2 0/0 0/0 .text update__10JUTGamePadFv */
|
||||
#ifdef NONMATCHING
|
||||
void JUTGamePad::update() {
|
||||
if (mPortNum != -1) {
|
||||
if (mPortNum != EPortInvalid) {
|
||||
if (mPortNum >= 0 && mPortNum < 4) {
|
||||
mButton = mPadButton[mPortNum];
|
||||
mMainStick = mPadMStick[mPortNum];
|
||||
@@ -372,32 +246,31 @@ void JUTGamePad::update() {
|
||||
mErrorStatus = mPadStatus[mPortNum].error;
|
||||
}
|
||||
|
||||
if (field_0xa8 == 0 ||
|
||||
(mButton.mButton & C3ButtonReset::sResetMaskPattern) != C3ButtonReset::sResetPattern)
|
||||
{
|
||||
if (field_0xa8 == 0 || C3ButtonReset::sResetPattern != (mButton.mButton & C3ButtonReset::sResetMaskPattern)) {
|
||||
mButtonReset.mReset = false;
|
||||
} else if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
|
||||
if (mButtonReset.mReset == true) {
|
||||
checkResetCallback(OSGetTime() - mResetTime);
|
||||
OSTime hold_time = OSGetTime() - mResetHoldStartTime;
|
||||
checkResetCallback(hold_time);
|
||||
} else {
|
||||
mButtonReset.mReset = true;
|
||||
mResetTime = OSGetTime();
|
||||
mResetHoldStartTime = OSGetTime();
|
||||
}
|
||||
}
|
||||
|
||||
JSUListIterator<JUTGamePadLongPress> pad(JUTGamePadLongPress::sPatternList.getFirst());
|
||||
for (; pad != JUTGamePadLongPress::sPatternList.getEnd(); pad++) {
|
||||
if (pad->mValid) {
|
||||
for (JSUListIterator<JUTGamePadLongPress> pad(JUTGamePadLongPress::sPatternList.getFirst()); pad != JUTGamePadLongPress::sPatternList.getEnd(); ++pad) {
|
||||
if (pad->isValid()) {
|
||||
if (mPortNum >= 0 && mPortNum < 4) {
|
||||
if ((mButton.mButton & pad->getMaskPattern()) == pad->getPattern()) {
|
||||
if (pad->field_0x20[mPortNum] == true) {
|
||||
pad->checkCallback(mPortNum, OSGetTime() - pad->mTimer[mPortNum]);
|
||||
if (pad->mLongPressStatus[mPortNum] == true) {
|
||||
OSTime hold_time = OSGetTime() - pad->mStartHoldTime[mPortNum];
|
||||
pad->checkCallback(mPortNum, hold_time);
|
||||
} else {
|
||||
pad->field_0x20[mPortNum] = true;
|
||||
pad->mTimer[mPortNum] = OSGetTime();
|
||||
pad->mLongPressStatus[mPortNum] = true;
|
||||
pad->mStartHoldTime[mPortNum] = OSGetTime();
|
||||
}
|
||||
} else {
|
||||
pad->field_0x20[mPortNum] = false;
|
||||
pad->mLongPressStatus[mPortNum] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -408,11 +281,10 @@ void JUTGamePad::update() {
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
void JUTGamePad::update() {
|
||||
// NONMATCHING
|
||||
}
|
||||
#endif
|
||||
|
||||
/* 8043456C-80434578 06128C 000C+00 1/2 0/0 0/0 .bss sPatternList__19JUTGamePadLongPress
|
||||
*/
|
||||
JSUList<JUTGamePadLongPress> JUTGamePadLongPress::sPatternList(false);
|
||||
|
||||
/* 802E0FA4-802E1024 2DB8E4 0080+00 1/1 0/0 0/0 .text checkResetSwitch__10JUTGamePadFv */
|
||||
void JUTGamePad::checkResetSwitch() {
|
||||
@@ -422,10 +294,10 @@ void JUTGamePad::checkResetSwitch() {
|
||||
} else {
|
||||
if (C3ButtonReset::sResetSwitchPushing == true) {
|
||||
C3ButtonReset::sResetOccurred = true;
|
||||
C3ButtonReset::sResetOccurredPort = -1;
|
||||
C3ButtonReset::sResetOccurredPort = EPortInvalid;
|
||||
|
||||
if (C3ButtonReset::sCallback != NULL) {
|
||||
C3ButtonReset::sCallback(-1, C3ButtonReset::sCallbackArg);
|
||||
C3ButtonReset::sCallback(EPortInvalid, C3ButtonReset::sCallbackArg);
|
||||
}
|
||||
}
|
||||
C3ButtonReset::sResetSwitchPushing = false;
|
||||
@@ -449,16 +321,16 @@ void JUTGamePad::CButton::clear() {
|
||||
mAnalogB = 0;
|
||||
mAnalogL = 0;
|
||||
mAnalogR = 0;
|
||||
field_0x1c = 0;
|
||||
field_0x20 = 0;
|
||||
field_0x24 = 0;
|
||||
field_0x28 = 0;
|
||||
field_0x2c = 0;
|
||||
mRepeatCount = 0;
|
||||
mRepeatStart = 0;
|
||||
mRepeatMask = 0;
|
||||
mRepeatDelay = 0;
|
||||
mRepeatRate = 0;
|
||||
}
|
||||
|
||||
/* 802E108C-802E121C 2DB9CC 0190+00 1/1 0/0 0/0 .text
|
||||
* update__Q210JUTGamePad7CButtonFPC9PADStatusUl */
|
||||
void JUTGamePad::CButton::update(PADStatus const* padStatus, u32 stickStatus) {
|
||||
void JUTGamePad::CButton::update(const PADStatus* padStatus, u32 stickStatus) {
|
||||
u32 buttons;
|
||||
if (padStatus != NULL) {
|
||||
buttons = padStatus->button;
|
||||
@@ -469,32 +341,32 @@ void JUTGamePad::CButton::update(PADStatus const* padStatus, u32 stickStatus) {
|
||||
buttons = stickStatus | buttons;
|
||||
mRepeat = 0;
|
||||
|
||||
if (field_0x28 != 0 && field_0x24 != 0) {
|
||||
u32 repeatButton = buttons & field_0x24;
|
||||
if (mRepeatDelay != 0 && mRepeatMask != 0) {
|
||||
u32 repeatButton = buttons & mRepeatMask;
|
||||
mRepeat = 0;
|
||||
|
||||
if (repeatButton == 0) {
|
||||
field_0x20 = 0;
|
||||
field_0x1c = 0;
|
||||
} else if (field_0x20 == repeatButton) {
|
||||
field_0x1c++;
|
||||
mRepeatStart = 0;
|
||||
mRepeatCount = 0;
|
||||
} else if (mRepeatStart == repeatButton) {
|
||||
mRepeatCount++;
|
||||
|
||||
if (field_0x1c == field_0x28 ||
|
||||
(field_0x1c > field_0x28 && (field_0x1c - field_0x28) % field_0x2c == 0))
|
||||
if (mRepeatCount == mRepeatDelay ||
|
||||
(mRepeatCount > mRepeatDelay && (mRepeatCount - mRepeatDelay) % mRepeatRate == 0))
|
||||
{
|
||||
mRepeat = repeatButton;
|
||||
}
|
||||
} else {
|
||||
mRepeat = repeatButton & (field_0x20 ^ 0xFFFFFFFF);
|
||||
field_0x20 = repeatButton;
|
||||
field_0x1c = 0;
|
||||
mRepeat = repeatButton & (mRepeatStart ^ 0xFFFFFFFF);
|
||||
mRepeatStart = repeatButton;
|
||||
mRepeatCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
mTrigger = buttons & (buttons ^ mButton);
|
||||
mRelease = mButton & (buttons ^ mButton);
|
||||
mButton = buttons;
|
||||
mRepeat |= (field_0x24 ^ 0xFFFFFFFF) & mTrigger;
|
||||
mRepeat |= (mRepeatMask ^ 0xFFFFFFFF) & mTrigger;
|
||||
|
||||
if (padStatus != NULL) {
|
||||
mAnalogA = padStatus->analog_a;
|
||||
@@ -522,29 +394,29 @@ void JUTGamePad::CStick::clear() {
|
||||
|
||||
/* 802E1238-802E1500 2DBB78 02C8+00 1/1 0/0 0/0 .text
|
||||
* update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl */
|
||||
u32 JUTGamePad::CStick::update(s8 x_val, s8 y_val, JUTGamePad::EStickMode mode,
|
||||
u32 JUTGamePad::CStick::update(s8 x, s8 y, JUTGamePad::EStickMode mode,
|
||||
JUTGamePad::EWhichStick stick, u32 buttons) {
|
||||
s32 clamp;
|
||||
switch (sClampMode) {
|
||||
case 1:
|
||||
clamp = stick == WS_MAIN_STICK ? 54 : 42;
|
||||
case EClampStick:
|
||||
clamp = stick == EMainStick ? 54 : 42;
|
||||
break;
|
||||
case 2:
|
||||
clamp = stick == WS_MAIN_STICK ? 38 : 29;
|
||||
case EClampCircle:
|
||||
clamp = stick == EMainStick ? 38 : 29;
|
||||
break;
|
||||
default:
|
||||
clamp = stick == WS_MAIN_STICK ? 69 : 57;
|
||||
clamp = stick == EMainStick ? 69 : 57;
|
||||
break;
|
||||
}
|
||||
|
||||
field_0xe = x_val;
|
||||
field_0xf = y_val;
|
||||
mPosX = (f32)x_val / (f32)clamp;
|
||||
mPosY = (f32)y_val / (f32)clamp;
|
||||
mRawX = x;
|
||||
mRawY = y;
|
||||
mPosX = (f32)x / (f32)clamp;
|
||||
mPosY = (f32)y / (f32)clamp;
|
||||
mValue = sqrtf((mPosX * mPosX) + (mPosY * mPosY));
|
||||
|
||||
if (mValue > 1.0f) {
|
||||
if (mode == STICK_MODE_1) {
|
||||
if (mode == EStickMode1) {
|
||||
mPosX /= mValue;
|
||||
mPosY /= mValue;
|
||||
}
|
||||
@@ -559,12 +431,12 @@ u32 JUTGamePad::CStick::update(s8 x_val, s8 y_val, JUTGamePad::EStickMode mode,
|
||||
mAngle = -0x4000;
|
||||
}
|
||||
} else {
|
||||
mAngle = 10430.379f * atan2f(mPosX, -mPosY);
|
||||
mAngle = (0x8000 / 3.1415926f) * atan2f(mPosX, -mPosY);
|
||||
}
|
||||
}
|
||||
|
||||
u32 buttonType = stick == WS_MAIN_STICK ? 0x18 : 0x10;
|
||||
return getButton(buttons >> buttonType);
|
||||
u32 button_shift = stick == EMainStick ? 0x18 : 0x10;
|
||||
return getButton(buttons >> button_shift);
|
||||
}
|
||||
|
||||
/* 802E1500-802E15B4 2DBE40 00B4+00 1/1 0/0 0/0 .text getButton__Q210JUTGamePad6CStickFUl
|
||||
@@ -573,19 +445,19 @@ u32 JUTGamePad::CStick::getButton(u32 buttons) {
|
||||
u32 button = buttons & 0xF;
|
||||
|
||||
if (-sReleasePoint < mPosX && mPosX < sReleasePoint) {
|
||||
button = button & 0xFFFFFFFC;
|
||||
button = button & ~0x3;
|
||||
} else if (mPosX <= -sPressPoint) {
|
||||
button = (button & 0xFFFFFFFD) | 1;
|
||||
button = (button & ~0x2) | 1;
|
||||
} else if (mPosX >= sPressPoint) {
|
||||
button = (button & 0xFFFFFFFE) | 2;
|
||||
button = (button & ~0x1) | 2;
|
||||
}
|
||||
|
||||
if (-sReleasePoint < mPosY && mPosY < sReleasePoint) {
|
||||
button = button & 0xFFFFFFF3;
|
||||
button = button & ~0xC;
|
||||
} else if (mPosY <= -sPressPoint) {
|
||||
button = (button & 0xFFFFFFF7) | 4;
|
||||
button = (button & ~0x8) | 4;
|
||||
} else if (mPosY >= sPressPoint) {
|
||||
button = (button & 0xFFFFFFFB) | 8;
|
||||
button = (button & ~0x4) | 8;
|
||||
}
|
||||
|
||||
return button;
|
||||
@@ -593,10 +465,10 @@ u32 JUTGamePad::CStick::getButton(u32 buttons) {
|
||||
|
||||
/* 802E15B4-802E15D8 2DBEF4 0024+00 1/1 0/0 0/0 .text clear__Q210JUTGamePad7CRumbleFv */
|
||||
void JUTGamePad::CRumble::clear() {
|
||||
field_0x0 = 0;
|
||||
field_0x4 = 0;
|
||||
field_0x8 = 0;
|
||||
field_0xc = 0;
|
||||
mFrame = 0;
|
||||
mLength = 0;
|
||||
mPattern = NULL;
|
||||
mFrameCount = 0;
|
||||
field_0x10 = 0;
|
||||
mEnabled = (PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT);
|
||||
}
|
||||
@@ -612,98 +484,98 @@ void JUTGamePad::CRumble::clear(JUTGamePad* pad) {
|
||||
}
|
||||
|
||||
/* 802E1634-802E168C 2DBF74 0058+00 1/1 0/0 0/0 .text startMotor__Q210JUTGamePad7CRumbleFi */
|
||||
void JUTGamePad::CRumble::startMotor(int portNo) {
|
||||
if (isEnabledPort(portNo)) {
|
||||
PADControlMotor(portNo, 1);
|
||||
mStatus[portNo] = true;
|
||||
void JUTGamePad::CRumble::startMotor(int port) {
|
||||
if (isEnabledPort(port)) {
|
||||
PADControlMotor(port, PAD_MOTOR_RUMBLE);
|
||||
mStatus[port] = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* 802E168C-802E16F8 2DBFCC 006C+00 4/4 3/3 0/0 .text stopMotor__Q210JUTGamePad7CRumbleFib */
|
||||
void JUTGamePad::CRumble::stopMotor(int portNo, bool stop) {
|
||||
if (isEnabledPort(portNo)) {
|
||||
u8 command = stop ? 2 : 0;
|
||||
PADControlMotor(portNo, command);
|
||||
mStatus[portNo] = false;
|
||||
void JUTGamePad::CRumble::stopMotor(int port, bool hard_stop) {
|
||||
if (isEnabledPort(port)) {
|
||||
u8 command = hard_stop ? PAD_MOTOR_STOP_HARD : PAD_MOTOR_STOP;
|
||||
PADControlMotor(port, command);
|
||||
mStatus[port] = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* 802E16F8-802E1720 2DC038 0028+00 1/1 0/0 0/0 .text getNumBit__FPUci */
|
||||
static bool getNumBit(u8* arr, int bitNo) {
|
||||
u8 bit = (arr[bitNo >> 3] & (0x80 >> (bitNo & 7)));
|
||||
static bool getNumBit(u8* pattern, int index) {
|
||||
u8 bit = pattern[index >> 3] & (0x80 >> (index & 7));
|
||||
return bit != 0;
|
||||
}
|
||||
|
||||
/* 802E1720-802E18A4 2DC060 0184+00 1/1 0/0 0/0 .text update__Q210JUTGamePad7CRumbleFs */
|
||||
void JUTGamePad::CRumble::update(s16 portNo) {
|
||||
if (isEnabledPort(portNo) == false) {
|
||||
field_0x0 = 0;
|
||||
field_0x4 = 0;
|
||||
field_0x8 = NULL;
|
||||
field_0xc = 0;
|
||||
void JUTGamePad::CRumble::update(s16 port) {
|
||||
if (isEnabledPort(port) == false) {
|
||||
mFrame = 0;
|
||||
mLength = 0;
|
||||
mPattern = NULL;
|
||||
mFrameCount = 0;
|
||||
field_0x10 = NULL;
|
||||
}
|
||||
|
||||
if (field_0x4 == 0) {
|
||||
if (mLength == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (field_0x0 >= field_0x4) {
|
||||
stopMotor(portNo, true);
|
||||
field_0x4 = 0;
|
||||
} else if (field_0xc == 0) {
|
||||
if (mStatus[portNo] == 0) {
|
||||
startMotor(portNo);
|
||||
if (mFrame >= mLength) {
|
||||
stopMotorHard(port);
|
||||
mLength = 0;
|
||||
} else if (mFrameCount == 0) {
|
||||
if (mStatus[port] == 0) {
|
||||
startMotor(port);
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
u32 temp = (field_0x0 / field_0xc);
|
||||
bool numBit = getNumBit(field_0x8, field_0x0 - temp * field_0xc);
|
||||
u8 status = mStatus[portNo] != false;
|
||||
if (numBit && !status) {
|
||||
startMotor(portNo);
|
||||
} else if (!numBit) {
|
||||
bool bit = false;
|
||||
bool enabled = getNumBit(mPattern, mFrame % mFrameCount);
|
||||
u8 status = mStatus[port] != false;
|
||||
|
||||
if (enabled && !status) {
|
||||
startMotor(port);
|
||||
} else if (!enabled) {
|
||||
bool hard_stop = false;
|
||||
if (field_0x10) {
|
||||
u32 temp = (field_0x0 / field_0xc);
|
||||
bit = getNumBit(field_0x10, field_0x0 - temp * field_0xc);
|
||||
hard_stop = getNumBit(field_0x10, mFrame % mFrameCount);
|
||||
}
|
||||
|
||||
if (status) {
|
||||
stopMotor(portNo, bit);
|
||||
} else if (bit) {
|
||||
stopMotor(portNo, 1);
|
||||
stopMotor(port, hard_stop);
|
||||
} else if (hard_stop) {
|
||||
stopMotorHard(port);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
field_0x0++;
|
||||
mFrame++;
|
||||
}
|
||||
|
||||
/* 802E18A4-802E18CC 2DC1E4 0028+00 1/1 0/0 0/0 .text
|
||||
* triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl */
|
||||
void JUTGamePad::CRumble::triggerPatternedRumble(u32 param_0) {
|
||||
if (field_0x8 != NULL && field_0xc != 0) {
|
||||
field_0x4 = param_0;
|
||||
field_0x0 = 0;
|
||||
void JUTGamePad::CRumble::triggerPatternedRumble(u32 length) {
|
||||
if (mPattern != NULL && mFrameCount != 0) {
|
||||
mLength = length;
|
||||
mFrame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* 802E18CC-802E1948 2DC20C 007C+00 0/0 2/2 0/0 .text
|
||||
* startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl */
|
||||
void JUTGamePad::CRumble::startPatternedRumble(void* param_0, JUTGamePad::CRumble::ERumble param_1,
|
||||
u32 param_2) {
|
||||
field_0xc = ((*(u8*)param_0) << 8) + *((u8*)param_0 + 1);
|
||||
field_0x8 = (u8*)param_0 + 2;
|
||||
switch (param_1) {
|
||||
void JUTGamePad::CRumble::startPatternedRumble(void* data, JUTGamePad::CRumble::ERumble rumble,
|
||||
u32 length) {
|
||||
mFrameCount = ((*(u8*)data) << 8) + *((u8*)data + 1);
|
||||
mPattern = (u8*)data + 2;
|
||||
|
||||
switch (rumble) {
|
||||
case JUTGamePad::CRumble::VAL_0:
|
||||
triggerPatternedRumble(field_0xc);
|
||||
triggerPatternedRumble(mFrameCount);
|
||||
break;
|
||||
case JUTGamePad::CRumble::VAL_1:
|
||||
triggerPatternedRumble(-1);
|
||||
break;
|
||||
case JUTGamePad::CRumble::VAL_2:
|
||||
triggerPatternedRumble(param_2);
|
||||
triggerPatternedRumble(length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -711,22 +583,22 @@ void JUTGamePad::CRumble::startPatternedRumble(void* param_0, JUTGamePad::CRumbl
|
||||
/* 802E1948-802E1978 2DC288 0030+00 1/1 3/3 0/0 .text
|
||||
* stopPatternedRumble__Q210JUTGamePad7CRumbleFs */
|
||||
void JUTGamePad::CRumble::stopPatternedRumble(s16 port) {
|
||||
field_0x4 = 0;
|
||||
stopMotor(port, true);
|
||||
mLength = 0;
|
||||
stopMotorHard(port);
|
||||
}
|
||||
|
||||
/* 802E1978-802E199C 2DC2B8 0024+00 0/0 1/1 0/0 .text
|
||||
* stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv */
|
||||
void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod() {
|
||||
field_0x4 = (field_0x0 + field_0xc - 1) % field_0xc;
|
||||
mLength = (mFrame + mFrameCount - 1) % mFrameCount;
|
||||
}
|
||||
|
||||
/* 802E199C-802E19D8 2DC2DC 003C+00 1/1 1/1 0/0 .text getGamePad__10JUTGamePadFi */
|
||||
JUTGamePad* JUTGamePad::getGamePad(int padNo) {
|
||||
JUTGamePad* JUTGamePad::getGamePad(int port) {
|
||||
JSUListIterator<JUTGamePad> pad(mPadList.getFirst());
|
||||
|
||||
for (; pad != mPadList.getEnd(); pad++) {
|
||||
if (padNo == pad->mPortNum) {
|
||||
if (port == pad->mPortNum) {
|
||||
return pad.getObject();
|
||||
}
|
||||
}
|
||||
@@ -748,16 +620,17 @@ void JUTGamePad::CRumble::setEnabled(u32 mask) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mEnabled = (mask & (PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT));
|
||||
}
|
||||
|
||||
/* 802E1A7C-802E1A98 2DC3BC 001C+00 1/1 0/0 0/0 .text setRepeat__Q210JUTGamePad7CButtonFUlUlUl */
|
||||
void JUTGamePad::CButton::setRepeat(u32 param_0, u32 param_1, u32 param_2) {
|
||||
field_0x20 = 0;
|
||||
field_0x1c = 0;
|
||||
field_0x24 = param_0;
|
||||
field_0x28 = param_1;
|
||||
field_0x2c = param_2;
|
||||
void JUTGamePad::CButton::setRepeat(u32 mask, u32 delay, u32 rate) {
|
||||
mRepeatStart = 0;
|
||||
mRepeatCount = 0;
|
||||
mRepeatMask = mask;
|
||||
mRepeatDelay = delay;
|
||||
mRepeatRate = rate;
|
||||
}
|
||||
|
||||
/* 802E1A98-802E1AFC 2DC3D8 0064+00 1/1 0/0 0/0 .text recalibrate__10JUTGamePadFUl */
|
||||
@@ -772,8 +645,8 @@ bool JUTGamePad::recalibrate(u32 mask) {
|
||||
}
|
||||
|
||||
/* 802E1AFC-802E1B60 2DC43C 0064+00 1/1 0/0 0/0 .text checkCallback__19JUTGamePadLongPressFiUl */
|
||||
void JUTGamePadLongPress::checkCallback(int port, u32 timer) {
|
||||
if (port >= 0 && timer >= field_0x1c) {
|
||||
void JUTGamePadLongPress::checkCallback(int port, u32 hold_time) {
|
||||
if (port >= 0 && hold_time >= mThreshold) {
|
||||
field_0x11 = true;
|
||||
field_0x48[port] = true;
|
||||
|
||||
@@ -781,4 +654,4 @@ void JUTGamePadLongPress::checkCallback(int port, u32 timer) {
|
||||
mCallback(port, this, field_0x50);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user