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d_vibration / JUTGamePad matched + linked (#2256)
* d_vibration done * JUTGamePad done * cleanup JUTGamePad * d_menu_window cleanup
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+3
-3
@@ -300,9 +300,9 @@ void dScnLogo_c::warningDispDraw() {
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}
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if (mTimer == 0 || mDoCPd_c::getTrig(PAD_1) &
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(CButton::A | CButton::B | CButton::X | CButton::Y | CButton::START |
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CButton::Z | CButton::L | CButton::R | CButton::DPAD_LEFT |
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CButton::DPAD_RIGHT | CButton::DPAD_DOWN | CButton::DPAD_UP))
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(PAD_BUTTON_A | PAD_BUTTON_B | PAD_BUTTON_X | PAD_BUTTON_Y | PAD_BUTTON_START |
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PAD_TRIGGER_Z | PAD_TRIGGER_L | PAD_TRIGGER_R | PAD_BUTTON_LEFT |
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PAD_BUTTON_RIGHT | PAD_BUTTON_DOWN | PAD_BUTTON_UP))
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{
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mExecCommand = EXEC_WARNING_OUT;
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mTimer = 30;
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