From 0277640a17a8ceeca71994529deffba6c6dbdf17 Mon Sep 17 00:00:00 2001 From: SuperDude88 <82904174+SuperDude88@users.noreply.github.com> Date: Wed, 8 Apr 2026 17:58:21 -0400 Subject: [PATCH 1/4] Free Magic Armor Remove the rupee drain for using the magic armor --- include/dusk/settings.h | 1 + src/d/actor/d_a_alink.cpp | 10 ++++++++++ src/d/actor/d_a_alink_damage.inc | 5 +++++ src/d/actor/d_a_alink_wolf.inc | 11 ++++++++++- src/dusk/imgui/ImGuiMenuEnhancements.cpp | 5 +++++ src/dusk/settings.cpp | 2 ++ 6 files changed, 33 insertions(+), 1 deletion(-) diff --git a/include/dusk/settings.h b/include/dusk/settings.h index 2436be70f5..ea7ec1521b 100644 --- a/include/dusk/settings.h +++ b/include/dusk/settings.h @@ -60,6 +60,7 @@ struct UserSettings { ConfigVar enableFastIronBoots; ConfigVar canTransformAnywhere; ConfigVar fastSpinner; + ConfigVar freeMagicArmor; // Technical ConfigVar restoreWiiGlitches; diff --git a/src/d/actor/d_a_alink.cpp b/src/d/actor/d_a_alink.cpp index 48269ddc56..670dd169c3 100644 --- a/src/d/actor/d_a_alink.cpp +++ b/src/d/actor/d_a_alink.cpp @@ -12677,7 +12677,11 @@ void daAlink_c::setMagicArmorBrk(int i_status) { } BOOL daAlink_c::checkMagicArmorHeavy() const { +#if TARGET_PC + return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor); +#else return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0; +#endif } BOOL daAlink_c::checkBootsOrArmorHeavy() const { @@ -18583,7 +18587,13 @@ int daAlink_c::execute() { field_0x372c = cXyz::Zero; field_0x2fb8 = 0; +#if TARGET_PC + // This handles rupee drain and transitions between rupees/no rupees + // We can skip all of that if the magic armor doesn't use rupees + if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) { +#else if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) { +#endif if (checkMagicArmorNoDamage() && !checkEventRun()) { if (field_0x2fc3 == 0) { field_0x2fc3 = 10; diff --git a/src/d/actor/d_a_alink_damage.inc b/src/d/actor/d_a_alink_damage.inc index 420011cfd6..ac5175e314 100644 --- a/src/d/actor/d_a_alink_damage.inc +++ b/src/d/actor/d_a_alink_damage.inc @@ -187,6 +187,11 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm } if (checkMagicArmorNoDamage()) { +#if TARGET_PC + if(dusk::getSettings().game.freeMagicArmor) { + i_dmgAmount = 0; + } +#endif dComIfGp_setItemRupeeCount(-i_dmgAmount * 10); } else #if DEBUG diff --git a/src/d/actor/d_a_alink_wolf.inc b/src/d/actor/d_a_alink_wolf.inc index 2bf1129f17..2e38298090 100644 --- a/src/d/actor/d_a_alink_wolf.inc +++ b/src/d/actor/d_a_alink_wolf.inc @@ -313,7 +313,12 @@ void daAlink_c::changeLink(int param_0) { mpLinkHandModel = initModel(static_cast(dComIfG_getObjectRes(l_mArcName, "al_hands.bmd")), 0); - if (dComIfGs_getRupee() != 0) { +#if TARGET_PC + if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) +#else + if (dComIfGs_getRupee() != 0) +#endif + { setMagicArmorBrk(1); } else { setMagicArmorBrk(0); @@ -398,7 +403,11 @@ void daAlink_c::changeLink(int param_0) { field_0x06ec = field_0x064C->getMaterialNodePointer(1)->getShape(); field_0x06f0 = field_0x064C->getMaterialNodePointer(2)->getShape(); +#if TARGET_PC + if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) { +#else if (dComIfGs_getRupee() != 0) { +#endif var_r27 = 4; } else { var_r27 = 5; diff --git a/src/dusk/imgui/ImGuiMenuEnhancements.cpp b/src/dusk/imgui/ImGuiMenuEnhancements.cpp index e9404e2476..b17ab76b1b 100644 --- a/src/dusk/imgui/ImGuiMenuEnhancements.cpp +++ b/src/dusk/imgui/ImGuiMenuEnhancements.cpp @@ -106,6 +106,11 @@ namespace dusk { ImGui::SetTooltip("Speeds up Spinner movement when holding R."); } + config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Makes the magic armor work without rupees."); + } + ImGui::EndMenu(); } diff --git a/src/dusk/settings.cpp b/src/dusk/settings.cpp index d923a2b00e..ce203e2016 100644 --- a/src/dusk/settings.cpp +++ b/src/dusk/settings.cpp @@ -48,6 +48,7 @@ UserSettings g_userSettings = { .enableFastIronBoots {"game.enableFastIronBoots", false}, .canTransformAnywhere {"game.canTransformAnywhere", false}, .fastSpinner {"game.fastSpinner", false}, + .freeMagicArmor {"game.freeMagicArmor", false}, // Technical .restoreWiiGlitches {"game.restoreWiiGlitches", false}, @@ -91,6 +92,7 @@ void registerSettings() { Register(g_userSettings.game.useWaterProjectionOffset); Register(g_userSettings.game.enableFastIronBoots); Register(g_userSettings.game.canTransformAnywhere); + Register(g_userSettings.game.freeMagicArmor); Register(g_userSettings.game.restoreWiiGlitches); Register(g_userSettings.game.noMissClimbing); Register(g_userSettings.game.noLowHpSound); From 1b8162c30e6068679ca3694dc6fb2e89f2935911 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Wed, 8 Apr 2026 18:35:41 -0400 Subject: [PATCH 2/4] Fix the rest of the water projections --- src/d/actor/d_a_obj_groundwater.cpp | 8 ++++++++ src/d/actor/d_a_obj_lv3Water.cpp | 6 ++++++ src/d/actor/d_a_obj_lv3Water2.cpp | 9 ++++++++- src/d/actor/d_a_obj_lv3WaterB.cpp | 7 +++++++ src/d/actor/d_a_obj_rstair.cpp | 7 +++++++ src/d/actor/d_a_obj_tp.cpp | 7 +++++++ 6 files changed, 43 insertions(+), 1 deletion(-) diff --git a/src/d/actor/d_a_obj_groundwater.cpp b/src/d/actor/d_a_obj_groundwater.cpp index 2d3d05a36c..ab6b7af922 100644 --- a/src/d/actor/d_a_obj_groundwater.cpp +++ b/src/d/actor/d_a_obj_groundwater.cpp @@ -300,11 +300,19 @@ int daGrdWater_c::Draw() { J3DTexMtxInfo* mtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo(); if (mtxInfo != NULL) { Mtx afStack_50; + + #if TARGET_PC + C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, + 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f); + #else C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0.0f); + #endif + #if WIDESCREEN_SUPPORT mDoGph_gInf_c::setWideZoomLightProjection(afStack_50); #endif + mtxInfo->setEffectMtx(afStack_50); modelData2->simpleCalcMaterial(0, (MtxP)j3dDefaultMtx); } diff --git a/src/d/actor/d_a_obj_lv3Water.cpp b/src/d/actor/d_a_obj_lv3Water.cpp index a228b2cbc8..934cb3140d 100644 --- a/src/d/actor/d_a_obj_lv3Water.cpp +++ b/src/d/actor/d_a_obj_lv3Water.cpp @@ -371,8 +371,14 @@ int daLv3Water_c::Draw() { texMtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo(); if (texMtxInfo != NULL) { Mtx lightProjMtx; + + #if TARGET_PC + C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, + dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f); + #else C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0.0f); + #endif #if WIDESCREEN_SUPPORT mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx); diff --git a/src/d/actor/d_a_obj_lv3Water2.cpp b/src/d/actor/d_a_obj_lv3Water2.cpp index b6814875cc..4e367e8912 100644 --- a/src/d/actor/d_a_obj_lv3Water2.cpp +++ b/src/d/actor/d_a_obj_lv3Water2.cpp @@ -197,7 +197,14 @@ int daLv3Water2_c::Draw() { texMtxInfo = &btkMaterial->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo(); if(texMtxInfo) { Mtx lightProjMtx; - C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); + + #if TARGET_PC + C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, + dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0); + #else + C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, + dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); + #endif #if WIDESCREEN_SUPPORT mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx); diff --git a/src/d/actor/d_a_obj_lv3WaterB.cpp b/src/d/actor/d_a_obj_lv3WaterB.cpp index f4ad49685d..33285d975f 100644 --- a/src/d/actor/d_a_obj_lv3WaterB.cpp +++ b/src/d/actor/d_a_obj_lv3WaterB.cpp @@ -27,8 +27,15 @@ static int daObj_Lv3waterB_Draw(obj_lv3WaterB_class* i_this) { J3DTexMtxInfo* tex_mtx_info = &material_p->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo(); if (tex_mtx_info != NULL) { Mtx m; + + #if TARGET_PC + C_MTXLightPerspective(m, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, + dusk::getSettings().game.useWaterProjectionOffset ? -0.015f : 0.0f, 0.0f); + #else C_MTXLightPerspective(m, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.015f, 0.0f); + #endif + #if WIDESCREEN_SUPPORT mDoGph_gInf_c::setWideZoomLightProjection(m); #endif diff --git a/src/d/actor/d_a_obj_rstair.cpp b/src/d/actor/d_a_obj_rstair.cpp index 609a0cf7b8..7e44cc3700 100644 --- a/src/d/actor/d_a_obj_rstair.cpp +++ b/src/d/actor/d_a_obj_rstair.cpp @@ -313,8 +313,15 @@ int daObjRotStair_c::Draw() { J3DTexMtxInfo* texMtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo(); if (texMtxInfo != NULL) { Mtx lightMtx; + + #if TARGET_PC + C_MTXLightPerspective(lightMtx, dComIfGd_getView()->fovy, + dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0); + #else C_MTXLightPerspective(lightMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); + #endif + #if WIDESCREEN_SUPPORT mDoGph_gInf_c::setWideZoomLightProjection(lightMtx); #endif diff --git a/src/d/actor/d_a_obj_tp.cpp b/src/d/actor/d_a_obj_tp.cpp index 2690de3e04..e2ede47b15 100644 --- a/src/d/actor/d_a_obj_tp.cpp +++ b/src/d/actor/d_a_obj_tp.cpp @@ -36,8 +36,15 @@ static int daObj_Tp_Draw(obj_tp_class* i_this) { &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo(); if (texMtxInfo != NULL) { Mtx lightProjMtx; + + #if TARGET_PC + C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, + dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0); + #else C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); + #endif + #if WIDESCREEN_SUPPORT mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx); #endif From d2969bc55249fb07278bc4bf148a38ae7fdbb9e1 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Wed, 8 Apr 2026 18:37:50 -0400 Subject: [PATCH 3/4] Fix line indent --- src/d/actor/d_a_obj_lv3Water2.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d/actor/d_a_obj_lv3Water2.cpp b/src/d/actor/d_a_obj_lv3Water2.cpp index 4e367e8912..55fc94d605 100644 --- a/src/d/actor/d_a_obj_lv3Water2.cpp +++ b/src/d/actor/d_a_obj_lv3Water2.cpp @@ -202,8 +202,7 @@ int daLv3Water2_c::Draw() { C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0); #else - C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, - dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); + C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0); #endif #if WIDESCREEN_SUPPORT From ce42f76aab77e619fdd41c30dd68ac67a3545481 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Wed, 8 Apr 2026 18:50:57 -0400 Subject: [PATCH 4/4] Fix Action icons in Text boxes --- src/d/d_msg_scrn_item.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d/d_msg_scrn_item.cpp b/src/d/d_msg_scrn_item.cpp index 7cba6c7b86..40732eff25 100644 --- a/src/d/d_msg_scrn_item.cpp +++ b/src/d/d_msg_scrn_item.cpp @@ -411,7 +411,7 @@ void dMsgScrnItem_c::drawSelf() { f32 globalPosX = mpTm_c[0]->getGlobalPosX(); - #if WIDESCREEN_SUPPORT + #if WIDESCREEN_SUPPORT && !TARGET_PC if (mDoGph_gInf_c::isWide()) { drawOutFont(g_MsgObject_HIO_c.mBoxItemTextPosX + 7.0f + YREG_F(2), g_MsgObject_HIO_c.mBoxItemTextPosY, 1.0f);