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https://github.com/TwilitRealm/dusklight
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Work on d_resorce, d_vibration, d_tresure and others (#347)
* Work on d_resorce * Work on d_a_tag_TWgate * Work on d_meter_map * d_tresure OK * Work on d_vibration * Work on d_a_npc * Work on d_a_npc * Work on d_a_npc
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@@ -1270,7 +1270,7 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
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}
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static int phase_1(char* i_arcName) {
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if (!dComIfG_setObjectRes(i_arcName, 0, NULL)) {
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if (!dComIfG_setObjectRes(i_arcName, (u8)0, NULL)) {
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OSReport_Error("%s.arc Read Error !!\n", i_arcName);
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return cPhs_ERROR_e;
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}
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@@ -1310,7 +1310,7 @@ int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_arcNa
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/* 8002CEFC-8002CF5C 02783C 0060+00 1/0 0/0 0/0 .text phase_01__FP12phaseParam_c */
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static int phase_01(phaseParam_c* i_phasePrm) {
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if (dComIfG_setObjectRes(i_phasePrm->mResName, 0, i_phasePrm->mpHeap) == 0) {
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if (dComIfG_setObjectRes(i_phasePrm->mResName, (u8)0, i_phasePrm->mpHeap) == 0) {
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return 5;
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}
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