d_s_room / d_s_name / d_a_title debug work (#3123)

* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
This commit is contained in:
TakaRikka
2026-03-06 22:30:25 -08:00
committed by GitHub
parent 6c72b91f8e
commit 30e839c28b
140 changed files with 1293 additions and 1042 deletions
+7 -7
View File
@@ -592,7 +592,7 @@ int daB_GG_c::DemoSkipCallBack(void* i_process, int param_1) {
}
bool daB_GG_c::CameraSet() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
dCamera_c* cam_body = dCam_getBody();
if (!eventInfo.checkCommandDemoAccrpt()) {
@@ -612,12 +612,12 @@ bool daB_GG_c::CameraSet() {
}
void daB_GG_c::SetStopingCam() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera->mCamera.Set(mCamCenter, mCamEye, mCamFovy, 0);
}
void daB_GG_c::SetStopCam(cXyz param_0, f32 param_1, f32 param_2, s16 param_3) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz sp38(0.0f, param_2, param_1);
cXyz sp2C(0.0f, 0.0f, 0.0f);
@@ -635,7 +635,7 @@ void daB_GG_c::SetStopCam(cXyz param_0, f32 param_1, f32 param_2, s16 param_3) {
void daB_GG_c::SetMoveCam(cXyz param_0, f32 param_1, f32 param_2, s16 param_3, f32 param_4,
f32 param_5) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz sp38(0.0f, param_2, param_1);
cXyz sp2C(0.0f, 0.0f, 0.0f);
field_0x60c = param_0;
@@ -652,7 +652,7 @@ void daB_GG_c::SetMoveCam(cXyz param_0, f32 param_1, f32 param_2, s16 param_3, f
}
void daB_GG_c::SetMoveCam1(f32 i_scale, f32 i_step) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cLib_addCalcPos(&mCamCenterTarget, field_0x60c, i_scale, i_step, 0.0f);
cLib_addCalcPos(&mCamEyeTarget, field_0x618, i_scale, i_step, 0.0f);
@@ -663,7 +663,7 @@ void daB_GG_c::SetMoveCam1(f32 i_scale, f32 i_step) {
}
void daB_GG_c::SetReleaseCam() {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera->mCamera.Reset(mCamCenter, mCamEye);
camera->mCamera.Start();
camera->mCamera.SetTrimSize(0);
@@ -689,7 +689,7 @@ void daB_GG_c::St_CamAction() {
cXyz sp4C(0.0f, 0.0f, -300.0f);
cXyz sp40;
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
switch (mCamMode) {
case 0: