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https://github.com/TwilitRealm/dusklight
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Consistent cull_box struct usage (#2905)
* consistent cullbox usage * d_a_obj_waterPillar debug work so its not a regression
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@@ -67,7 +67,7 @@ static int nodeCallBack(J3DJoint* i_joint, int param_1) {
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return 1;
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}
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static const Vec l_cull_box[2] = {
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static const cull_box l_cull_box = {
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{-400.0f, 0.0f, -400.0f},
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{400.0f, 450.0f, 400.0f},
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};
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@@ -235,8 +235,8 @@ int daObjRgate_c::Create() {
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initBaseMtx();
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fopAcM_SetMtx(this, field_0xb14);
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fopAcM_setCullSizeBox(this, l_cull_box[0].x, l_cull_box[0].y, l_cull_box[0].z, l_cull_box[1].x,
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l_cull_box[1].y, l_cull_box[1].z);
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fopAcM_setCullSizeBox(this, l_cull_box.min.x, l_cull_box.min.y, l_cull_box.min.z, l_cull_box.max.x,
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l_cull_box.max.y, l_cull_box.max.z);
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if (dComIfG_Bgsp().Regist(mpBgW, this)) {
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#ifdef DEBUG
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