mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 03:17:22 -04:00
+80
-56
@@ -11234,6 +11234,62 @@ cXyz dCamera_c::Center() {
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return mCenter + mShake.field_0x24;
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}
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#ifdef TARGET_PC
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f32 get_target_trim_height(camera_process_class* i_this) {
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const auto camera = &i_this->mCamera;
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if (camera->mCurState != 2) {
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switch (camera->mTrimSize) {
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case 0:
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case 4:
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return 0.0f;
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case 1:
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return camera->mCamSetup.VistaTrimHeight();
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case 2:
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case 3:
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return camera->mCamSetup.CinemaScopeTrimHeight();
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default:
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return camera->mTrimHeight;
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}
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}
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return camera->mTrimHeight;
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}
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void widezoom_correction(camera_process_class* i_this, float trim_height) {
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camera_class* camera = (camera_class*)i_this;
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dDlst_window_c* window = get_window(camera);
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view_port_class* viewport = window->getViewPort();
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auto trim_width = 0.0f;
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if (mDoGph_gInf_c::isWideZoom()) {
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const auto target_ar = FB_WIDTH_BASE / (FB_HEIGHT_BASE - trim_height * 2.0f);
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const auto target_ar_real =
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FB_WIDTH_BASE / (FB_HEIGHT_BASE - get_target_trim_height(i_this) * 2.0f);
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const auto current_ar = camera->view.aspect;
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if (current_ar < target_ar) {
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trim_height = FB_HEIGHT_BASE / 2.0f * (1.0f - current_ar / target_ar);
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} else {
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trim_height = 0.0f;
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trim_width = FB_WIDTH_BASE / 2.0f * (1.0f - target_ar_real / current_ar);
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}
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if (dusk::frame_interp::is_sim_frame()) {
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constexpr auto base_ar =
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static_cast<f32>(FB_WIDTH_BASE) / static_cast<f32>(FB_HEIGHT_BASE);
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const auto ar_corr = base_ar / std::min(current_ar, target_ar_real);
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camera->view.fovy =
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MTXRadToDeg(2.0f * atanf(tanf(MTXDegToRad(camera->view.fovy) * 0.5f) * ar_corr));
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}
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}
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trim_width *= viewport->width / FB_WIDTH_BASE;
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trim_height *= viewport->height / FB_HEIGHT_BASE;
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window->setScissor(trim_width, trim_height, viewport->width - trim_width * 2.0f,
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viewport->height - trim_height * 2.0f);
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}
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#endif
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static int camera_execute(camera_process_class* i_this) {
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preparation(i_this);
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@@ -11254,6 +11310,28 @@ static int camera_execute(camera_process_class* i_this) {
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store(i_this);
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#ifdef TARGET_PC
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widezoom_correction(i_this, i_this->mCamera.TrimHeight());
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if (dusk::getSettings().game.enableFrameInterpolation) {
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dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
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const auto i_this = static_cast<camera_process_class*>(pUserWork);
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const auto camera = &i_this->mCamera;
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const auto trim_size = camera->mTrimSize;
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if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
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// derive trim height at previous tick using current camera state
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const auto target = get_target_trim_height(i_this);
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const auto step = dusk::frame_interp::get_interpolation_step();
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const auto cur = camera->TrimHeight();
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const auto prev = (4.0f * cur - target) / 3.0f;
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const auto trim_height = prev + (cur - prev) * step;
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widezoom_correction(i_this, trim_height);
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}
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}, i_this);
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}
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// record new camera for our sim frame
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dusk::frame_interp::record_camera(i_this, get_camera_id(i_this));
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// interpolate the view now so that this sim frame's view matrix matches what
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@@ -11265,26 +11343,6 @@ static int camera_execute(camera_process_class* i_this) {
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return 1;
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}
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#ifdef TARGET_PC
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void set_ar_corrected_trim(dDlst_window_c* window, float trim_height) {
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const auto viewport = window->getViewPort();
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if (mDoGph_gInf_c::isWideZoom()) {
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const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
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const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
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if (current_ar < target_ar) {
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trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
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} else {
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trim_height = 0.0f;
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}
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}
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trim_height *= viewport->height / FB_HEIGHT;
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window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
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}
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#endif
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static int camera_draw(camera_process_class* i_this) {
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camera_class* a_this = (camera_class*)i_this;
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dCamera_c* body = &i_this->mCamera;
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@@ -11337,42 +11395,8 @@ static int camera_draw(camera_process_class* i_this) {
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}
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#endif
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#if TARGET_PC
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set_ar_corrected_trim(window, body->TrimHeight());
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if (dusk::getSettings().game.enableFrameInterpolation) {
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dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
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const auto i_this = static_cast<camera_process_class*>(pUserWork);
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const auto camera = &i_this->mCamera;
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const auto trim_size = camera->mTrimSize;
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if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
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// derive trim height at previous tick using current camera state
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f32 target;
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switch (trim_size) {
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case 0:
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target = 0.0f;
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break;
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case 1:
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target = camera->mCamSetup.VistaTrimHeight();
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break;
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case 2:
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case 3:
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target = camera->mCamSetup.CinemaScopeTrimHeight();
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break;
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}
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const auto step = dusk::frame_interp::get_interpolation_step();
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const auto cur = camera->TrimHeight();
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const auto prev = (4.0f * cur - target) / 3.0f;
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const auto trim_height = prev + (cur - prev) * step;
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set_ar_corrected_trim(get_window((camera_class*)i_this), trim_height);
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}
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}, i_this);
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}
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#else
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#if !TARGET_PC
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// trim handling moved to camera_execute for PC
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int trim_height = body->TrimHeight();
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window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
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